class_physicsbody.rst 7.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PhysicsBody.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsBody:
  6. PhysicsBody
  7. ===========
  8. **Inherits:** :ref:`CollisionObject<class_CollisionObject>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`KinematicBody<class_KinematicBody>`, :ref:`PhysicalBone<class_PhysicalBone>`, :ref:`RigidBody<class_RigidBody>`, :ref:`StaticBody<class_StaticBody>`
  10. Base class for all objects affected by physics in 3D space.
  11. Description
  12. -----------
  13. PhysicsBody is an abstract base class for implementing a physics body. All \*Body types inherit from it.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/physics/physics_introduction`
  17. Properties
  18. ----------
  19. +-----------------------+--------------------------------------------------------------------+-------+
  20. | :ref:`int<class_int>` | :ref:`collision_layer<class_PhysicsBody_property_collision_layer>` | ``1`` |
  21. +-----------------------+--------------------------------------------------------------------+-------+
  22. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` | ``1`` |
  23. +-----------------------+--------------------------------------------------------------------+-------+
  24. Methods
  25. -------
  26. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`add_collision_exception_with<class_PhysicsBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  28. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody_method_get_collision_exceptions>` **(** **)** |
  30. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
  32. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
  34. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`remove_collision_exception_with<class_PhysicsBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  36. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`set_collision_layer_bit<class_PhysicsBody_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  38. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`set_collision_mask_bit<class_PhysicsBody_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  40. +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. Property Descriptions
  42. ---------------------
  43. .. _class_PhysicsBody_property_collision_layer:
  44. - :ref:`int<class_int>` **collision_layer**
  45. +-----------+----------------------------+
  46. | *Default* | ``1`` |
  47. +-----------+----------------------------+
  48. | *Setter* | set_collision_layer(value) |
  49. +-----------+----------------------------+
  50. | *Getter* | get_collision_layer() |
  51. +-----------+----------------------------+
  52. The physics layers this area is in.
  53. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` property.
  54. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`_ in the documentation for more information.
  55. ----
  56. .. _class_PhysicsBody_property_collision_mask:
  57. - :ref:`int<class_int>` **collision_mask**
  58. +-----------+---------------------------+
  59. | *Default* | ``1`` |
  60. +-----------+---------------------------+
  61. | *Setter* | set_collision_mask(value) |
  62. +-----------+---------------------------+
  63. | *Getter* | get_collision_mask() |
  64. +-----------+---------------------------+
  65. The physics layers this area scans for collisions. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`_ in the documentation for more information.
  66. Method Descriptions
  67. -------------------
  68. .. _class_PhysicsBody_method_add_collision_exception_with:
  69. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  70. Adds a body to the list of bodies that this body can't collide with.
  71. ----
  72. .. _class_PhysicsBody_method_get_collision_exceptions:
  73. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  74. Returns an array of nodes that were added as collision exceptions for this body.
  75. ----
  76. .. _class_PhysicsBody_method_get_collision_layer_bit:
  77. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** |const|
  78. Returns an individual bit on the :ref:`collision_layer<class_PhysicsBody_property_collision_layer>`.
  79. ----
  80. .. _class_PhysicsBody_method_get_collision_mask_bit:
  81. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** |const|
  82. Returns an individual bit on the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>`.
  83. ----
  84. .. _class_PhysicsBody_method_remove_collision_exception_with:
  85. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  86. Removes a body from the list of bodies that this body can't collide with.
  87. ----
  88. .. _class_PhysicsBody_method_set_collision_layer_bit:
  89. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  90. Sets individual bits on the :ref:`collision_layer<class_PhysicsBody_property_collision_layer>` bitmask. Use this if you only need to change one layer's value.
  91. ----
  92. .. _class_PhysicsBody_method_set_collision_mask_bit:
  93. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  94. Sets individual bits on the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` bitmask. Use this if you only need to change one layer's value.
  95. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  96. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  97. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`