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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PhysicsBody.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PhysicsBody:
- PhysicsBody
- ===========
- **Inherits:** :ref:`CollisionObject<class_CollisionObject>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`KinematicBody<class_KinematicBody>`, :ref:`PhysicalBone<class_PhysicalBone>`, :ref:`RigidBody<class_RigidBody>`, :ref:`StaticBody<class_StaticBody>`
- Base class for all objects affected by physics in 3D space.
- Description
- -----------
- PhysicsBody is an abstract base class for implementing a physics body. All \*Body types inherit from it.
- Tutorials
- ---------
- - :doc:`../tutorials/physics/physics_introduction`
- Properties
- ----------
- +-----------------------+--------------------------------------------------------------------+-------+
- | :ref:`int<class_int>` | :ref:`collision_layer<class_PhysicsBody_property_collision_layer>` | ``1`` |
- +-----------------------+--------------------------------------------------------------------+-------+
- | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` | ``1`` |
- +-----------------------+--------------------------------------------------------------------+-------+
- Methods
- -------
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_collision_exception_with<class_PhysicsBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody_method_get_collision_exceptions>` **(** **)** |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_collision_exception_with<class_PhysicsBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_layer_bit<class_PhysicsBody_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_mask_bit<class_PhysicsBody_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +---------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_PhysicsBody_property_collision_layer:
- - :ref:`int<class_int>` **collision_layer**
- +-----------+----------------------------+
- | *Default* | ``1`` |
- +-----------+----------------------------+
- | *Setter* | set_collision_layer(value) |
- +-----------+----------------------------+
- | *Getter* | get_collision_layer() |
- +-----------+----------------------------+
- The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`_ in the documentation for more information.
- ----
- .. _class_PhysicsBody_property_collision_mask:
- - :ref:`int<class_int>` **collision_mask**
- +-----------+---------------------------+
- | *Default* | ``1`` |
- +-----------+---------------------------+
- | *Setter* | set_collision_mask(value) |
- +-----------+---------------------------+
- | *Getter* | get_collision_mask() |
- +-----------+---------------------------+
- The physics layers this area scans for collisions. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`_ in the documentation for more information.
- Method Descriptions
- -------------------
- .. _class_PhysicsBody_method_add_collision_exception_with:
- - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
- Adds a body to the list of bodies that this body can't collide with.
- ----
- .. _class_PhysicsBody_method_get_collision_exceptions:
- - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
- Returns an array of nodes that were added as collision exceptions for this body.
- ----
- .. _class_PhysicsBody_method_get_collision_layer_bit:
- - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** |const|
- Returns an individual bit on the :ref:`collision_layer<class_PhysicsBody_property_collision_layer>`.
- ----
- .. _class_PhysicsBody_method_get_collision_mask_bit:
- - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** |const|
- Returns an individual bit on the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>`.
- ----
- .. _class_PhysicsBody_method_remove_collision_exception_with:
- - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
- Removes a body from the list of bodies that this body can't collide with.
- ----
- .. _class_PhysicsBody_method_set_collision_layer_bit:
- - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- Sets individual bits on the :ref:`collision_layer<class_PhysicsBody_property_collision_layer>` bitmask. Use this if you only need to change one layer's value.
- ----
- .. _class_PhysicsBody_method_set_collision_mask_bit:
- - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- Sets individual bits on the :ref:`collision_mask<class_PhysicsBody_property_collision_mask>` bitmask. Use this if you only need to change one layer's value.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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