class_node2d.rst 18 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Node2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Node2D:
  6. Node2D
  7. ======
  8. **Inherits:** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AnimatedSprite<class_AnimatedSprite>`, :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`, :ref:`BackBufferCopy<class_BackBufferCopy>`, :ref:`Bone2D<class_Bone2D>`, :ref:`CPUParticles2D<class_CPUParticles2D>`, :ref:`Camera2D<class_Camera2D>`, :ref:`CanvasModulate<class_CanvasModulate>`, :ref:`CollisionObject2D<class_CollisionObject2D>`, :ref:`CollisionPolygon2D<class_CollisionPolygon2D>`, :ref:`CollisionShape2D<class_CollisionShape2D>`, :ref:`Joint2D<class_Joint2D>`, :ref:`Light2D<class_Light2D>`, :ref:`LightOccluder2D<class_LightOccluder2D>`, :ref:`Line2D<class_Line2D>`, :ref:`MeshInstance2D<class_MeshInstance2D>`, :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>`, :ref:`Navigation2D<class_Navigation2D>`, :ref:`NavigationPolygonInstance<class_NavigationPolygonInstance>`, :ref:`ParallaxLayer<class_ParallaxLayer>`, :ref:`Particles2D<class_Particles2D>`, :ref:`Path2D<class_Path2D>`, :ref:`PathFollow2D<class_PathFollow2D>`, :ref:`Polygon2D<class_Polygon2D>`, :ref:`Position2D<class_Position2D>`, :ref:`RayCast2D<class_RayCast2D>`, :ref:`RemoteTransform2D<class_RemoteTransform2D>`, :ref:`Skeleton2D<class_Skeleton2D>`, :ref:`Sprite<class_Sprite>`, :ref:`TileMap<class_TileMap>`, :ref:`TouchScreenButton<class_TouchScreenButton>`, :ref:`VisibilityNotifier2D<class_VisibilityNotifier2D>`, :ref:`YSort<class_YSort>`
  10. A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
  11. Description
  12. -----------
  13. A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
  14. Tutorials
  15. ---------
  16. - :doc:`../tutorials/2d/custom_drawing_in_2d`
  17. Properties
  18. ----------
  19. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  20. | :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_Node2D_property_global_position>` | |
  21. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  22. | :ref:`float<class_float>` | :ref:`global_rotation<class_Node2D_property_global_rotation>` | |
  23. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  24. | :ref:`float<class_float>` | :ref:`global_rotation_degrees<class_Node2D_property_global_rotation_degrees>` | |
  25. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  26. | :ref:`Vector2<class_Vector2>` | :ref:`global_scale<class_Node2D_property_global_scale>` | |
  27. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  28. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_transform<class_Node2D_property_global_transform>` | |
  29. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_Node2D_property_position>` | ``Vector2( 0, 0 )`` |
  31. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  32. | :ref:`float<class_float>` | :ref:`rotation<class_Node2D_property_rotation>` | ``0.0`` |
  33. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  34. | :ref:`float<class_float>` | :ref:`rotation_degrees<class_Node2D_property_rotation_degrees>` | ``0.0`` |
  35. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  36. | :ref:`Vector2<class_Vector2>` | :ref:`scale<class_Node2D_property_scale>` | ``Vector2( 1, 1 )`` |
  37. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  38. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Node2D_property_transform>` | |
  39. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  40. | :ref:`bool<class_bool>` | :ref:`z_as_relative<class_Node2D_property_z_as_relative>` | ``true`` |
  41. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  42. | :ref:`int<class_int>` | :ref:`z_index<class_Node2D_property_z_index>` | ``0`` |
  43. +---------------------------------------+-------------------------------------------------------------------------------+---------------------+
  44. Methods
  45. -------
  46. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`apply_scale<class_Node2D_method_apply_scale>` **(** :ref:`Vector2<class_Vector2>` ratio **)** |
  48. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_method_get_angle_to>` **(** :ref:`Vector2<class_Vector2>` point **)** |const| |
  50. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_relative_transform_to_parent<class_Node2D_method_get_relative_transform_to_parent>` **(** :ref:`Node<class_Node>` parent **)** |const| |
  52. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`global_translate<class_Node2D_method_global_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
  54. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`look_at<class_Node2D_method_look_at>` **(** :ref:`Vector2<class_Vector2>` point **)** |
  56. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`move_local_x<class_Node2D_method_move_local_x>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
  58. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`move_local_y<class_Node2D_method_move_local_y>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
  60. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`rotate<class_Node2D_method_rotate>` **(** :ref:`float<class_float>` radians **)** |
  62. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Vector2<class_Vector2>` | :ref:`to_global<class_Node2D_method_to_global>` **(** :ref:`Vector2<class_Vector2>` local_point **)** |const| |
  64. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector2<class_Vector2>` | :ref:`to_local<class_Node2D_method_to_local>` **(** :ref:`Vector2<class_Vector2>` global_point **)** |const| |
  66. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`translate<class_Node2D_method_translate>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
  68. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  69. Property Descriptions
  70. ---------------------
  71. .. _class_Node2D_property_global_position:
  72. - :ref:`Vector2<class_Vector2>` **global_position**
  73. +----------+----------------------------+
  74. | *Setter* | set_global_position(value) |
  75. +----------+----------------------------+
  76. | *Getter* | get_global_position() |
  77. +----------+----------------------------+
  78. Global position.
  79. ----
  80. .. _class_Node2D_property_global_rotation:
  81. - :ref:`float<class_float>` **global_rotation**
  82. +----------+----------------------------+
  83. | *Setter* | set_global_rotation(value) |
  84. +----------+----------------------------+
  85. | *Getter* | get_global_rotation() |
  86. +----------+----------------------------+
  87. Global rotation in radians.
  88. ----
  89. .. _class_Node2D_property_global_rotation_degrees:
  90. - :ref:`float<class_float>` **global_rotation_degrees**
  91. +----------+------------------------------------+
  92. | *Setter* | set_global_rotation_degrees(value) |
  93. +----------+------------------------------------+
  94. | *Getter* | get_global_rotation_degrees() |
  95. +----------+------------------------------------+
  96. Global rotation in degrees.
  97. ----
  98. .. _class_Node2D_property_global_scale:
  99. - :ref:`Vector2<class_Vector2>` **global_scale**
  100. +----------+-------------------------+
  101. | *Setter* | set_global_scale(value) |
  102. +----------+-------------------------+
  103. | *Getter* | get_global_scale() |
  104. +----------+-------------------------+
  105. Global scale.
  106. ----
  107. .. _class_Node2D_property_global_transform:
  108. - :ref:`Transform2D<class_Transform2D>` **global_transform**
  109. +----------+-----------------------------+
  110. | *Setter* | set_global_transform(value) |
  111. +----------+-----------------------------+
  112. | *Getter* | get_global_transform() |
  113. +----------+-----------------------------+
  114. Global :ref:`Transform2D<class_Transform2D>`.
  115. ----
  116. .. _class_Node2D_property_position:
  117. - :ref:`Vector2<class_Vector2>` **position**
  118. +-----------+---------------------+
  119. | *Default* | ``Vector2( 0, 0 )`` |
  120. +-----------+---------------------+
  121. | *Setter* | set_position(value) |
  122. +-----------+---------------------+
  123. | *Getter* | get_position() |
  124. +-----------+---------------------+
  125. Position, relative to the node's parent.
  126. ----
  127. .. _class_Node2D_property_rotation:
  128. - :ref:`float<class_float>` **rotation**
  129. +-----------+---------------------+
  130. | *Default* | ``0.0`` |
  131. +-----------+---------------------+
  132. | *Setter* | set_rotation(value) |
  133. +-----------+---------------------+
  134. | *Getter* | get_rotation() |
  135. +-----------+---------------------+
  136. Rotation in radians, relative to the node's parent.
  137. ----
  138. .. _class_Node2D_property_rotation_degrees:
  139. - :ref:`float<class_float>` **rotation_degrees**
  140. +-----------+-----------------------------+
  141. | *Default* | ``0.0`` |
  142. +-----------+-----------------------------+
  143. | *Setter* | set_rotation_degrees(value) |
  144. +-----------+-----------------------------+
  145. | *Getter* | get_rotation_degrees() |
  146. +-----------+-----------------------------+
  147. Rotation in degrees, relative to the node's parent.
  148. ----
  149. .. _class_Node2D_property_scale:
  150. - :ref:`Vector2<class_Vector2>` **scale**
  151. +-----------+---------------------+
  152. | *Default* | ``Vector2( 1, 1 )`` |
  153. +-----------+---------------------+
  154. | *Setter* | set_scale(value) |
  155. +-----------+---------------------+
  156. | *Getter* | get_scale() |
  157. +-----------+---------------------+
  158. The node's scale. Unscaled value: ``(1, 1)``.
  159. ----
  160. .. _class_Node2D_property_transform:
  161. - :ref:`Transform2D<class_Transform2D>` **transform**
  162. +----------+----------------------+
  163. | *Setter* | set_transform(value) |
  164. +----------+----------------------+
  165. | *Getter* | get_transform() |
  166. +----------+----------------------+
  167. Local :ref:`Transform2D<class_Transform2D>`.
  168. ----
  169. .. _class_Node2D_property_z_as_relative:
  170. - :ref:`bool<class_bool>` **z_as_relative**
  171. +-----------+--------------------------+
  172. | *Default* | ``true`` |
  173. +-----------+--------------------------+
  174. | *Setter* | set_z_as_relative(value) |
  175. +-----------+--------------------------+
  176. | *Getter* | is_z_relative() |
  177. +-----------+--------------------------+
  178. If ``true``, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
  179. ----
  180. .. _class_Node2D_property_z_index:
  181. - :ref:`int<class_int>` **z_index**
  182. +-----------+--------------------+
  183. | *Default* | ``0`` |
  184. +-----------+--------------------+
  185. | *Setter* | set_z_index(value) |
  186. +-----------+--------------------+
  187. | *Getter* | get_z_index() |
  188. +-----------+--------------------+
  189. Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.
  190. Method Descriptions
  191. -------------------
  192. .. _class_Node2D_method_apply_scale:
  193. - void **apply_scale** **(** :ref:`Vector2<class_Vector2>` ratio **)**
  194. Multiplies the current scale by the ``ratio`` vector.
  195. ----
  196. .. _class_Node2D_method_get_angle_to:
  197. - :ref:`float<class_float>` **get_angle_to** **(** :ref:`Vector2<class_Vector2>` point **)** |const|
  198. Returns the angle between the node and the ``point`` in radians.
  199. ----
  200. .. _class_Node2D_method_get_relative_transform_to_parent:
  201. - :ref:`Transform2D<class_Transform2D>` **get_relative_transform_to_parent** **(** :ref:`Node<class_Node>` parent **)** |const|
  202. Returns the :ref:`Transform2D<class_Transform2D>` relative to this node's parent.
  203. ----
  204. .. _class_Node2D_method_global_translate:
  205. - void **global_translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
  206. Adds the ``offset`` vector to the node's global position.
  207. ----
  208. .. _class_Node2D_method_look_at:
  209. - void **look_at** **(** :ref:`Vector2<class_Vector2>` point **)**
  210. Rotates the node so it points towards the ``point``, which is expected to use global coordinates.
  211. ----
  212. .. _class_Node2D_method_move_local_x:
  213. - void **move_local_x** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
  214. Applies a local translation on the node's X axis based on the :ref:`Node._process<class_Node_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
  215. ----
  216. .. _class_Node2D_method_move_local_y:
  217. - void **move_local_y** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
  218. Applies a local translation on the node's Y axis based on the :ref:`Node._process<class_Node_method__process>`'s ``delta``. If ``scaled`` is ``false``, normalizes the movement.
  219. ----
  220. .. _class_Node2D_method_rotate:
  221. - void **rotate** **(** :ref:`float<class_float>` radians **)**
  222. Applies a rotation to the node, in radians, starting from its current rotation.
  223. ----
  224. .. _class_Node2D_method_to_global:
  225. - :ref:`Vector2<class_Vector2>` **to_global** **(** :ref:`Vector2<class_Vector2>` local_point **)** |const|
  226. Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the ``Node2D`` it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
  227. ----
  228. .. _class_Node2D_method_to_local:
  229. - :ref:`Vector2<class_Vector2>` **to_local** **(** :ref:`Vector2<class_Vector2>` global_point **)** |const|
  230. Transforms the provided global position into a position in local coordinate space. The output will be local relative to the ``Node2D`` it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
  231. ----
  232. .. _class_Node2D_method_translate:
  233. - void **translate** **(** :ref:`Vector2<class_Vector2>` offset **)**
  234. Translates the node by the given ``offset`` in local coordinates.
  235. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  236. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  237. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`