class_audioeffectreverb.rst 6.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioEffectReverb:
  6. AudioEffectReverb
  7. =================
  8. **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Adds a reverberation audio effect to an Audio bus.
  10. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
  11. Description
  12. -----------
  13. Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
  14. Properties
  15. ----------
  16. +---------------------------+------------------------------------------------------------------------------+-----------+
  17. | :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | ``0.5`` |
  18. +---------------------------+------------------------------------------------------------------------------+-----------+
  19. | :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | ``1.0`` |
  20. +---------------------------+------------------------------------------------------------------------------+-----------+
  21. | :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | ``0.0`` |
  22. +---------------------------+------------------------------------------------------------------------------+-----------+
  23. | :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | ``0.4`` |
  24. +---------------------------+------------------------------------------------------------------------------+-----------+
  25. | :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | ``150.0`` |
  26. +---------------------------+------------------------------------------------------------------------------+-----------+
  27. | :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | ``0.8`` |
  28. +---------------------------+------------------------------------------------------------------------------+-----------+
  29. | :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | ``1.0`` |
  30. +---------------------------+------------------------------------------------------------------------------+-----------+
  31. | :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | ``0.5`` |
  32. +---------------------------+------------------------------------------------------------------------------+-----------+
  33. Property Descriptions
  34. ---------------------
  35. .. _class_AudioEffectReverb_property_damping:
  36. - :ref:`float<class_float>` **damping**
  37. +-----------+--------------------+
  38. | *Default* | ``0.5`` |
  39. +-----------+--------------------+
  40. | *Setter* | set_damping(value) |
  41. +-----------+--------------------+
  42. | *Getter* | get_damping() |
  43. +-----------+--------------------+
  44. Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
  45. ----
  46. .. _class_AudioEffectReverb_property_dry:
  47. - :ref:`float<class_float>` **dry**
  48. +-----------+----------------+
  49. | *Default* | ``1.0`` |
  50. +-----------+----------------+
  51. | *Setter* | set_dry(value) |
  52. +-----------+----------------+
  53. | *Getter* | get_dry() |
  54. +-----------+----------------+
  55. Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
  56. ----
  57. .. _class_AudioEffectReverb_property_hipass:
  58. - :ref:`float<class_float>` **hipass**
  59. +-----------+----------------+
  60. | *Default* | ``0.0`` |
  61. +-----------+----------------+
  62. | *Setter* | set_hpf(value) |
  63. +-----------+----------------+
  64. | *Getter* | get_hpf() |
  65. +-----------+----------------+
  66. High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
  67. ----
  68. .. _class_AudioEffectReverb_property_predelay_feedback:
  69. - :ref:`float<class_float>` **predelay_feedback**
  70. +-----------+------------------------------+
  71. | *Default* | ``0.4`` |
  72. +-----------+------------------------------+
  73. | *Setter* | set_predelay_feedback(value) |
  74. +-----------+------------------------------+
  75. | *Getter* | get_predelay_feedback() |
  76. +-----------+------------------------------+
  77. Output percent of predelay. Value can range from 0 to 1.
  78. ----
  79. .. _class_AudioEffectReverb_property_predelay_msec:
  80. - :ref:`float<class_float>` **predelay_msec**
  81. +-----------+--------------------------+
  82. | *Default* | ``150.0`` |
  83. +-----------+--------------------------+
  84. | *Setter* | set_predelay_msec(value) |
  85. +-----------+--------------------------+
  86. | *Getter* | get_predelay_msec() |
  87. +-----------+--------------------------+
  88. Time between the original signal and the early reflections of the reverb signal, in milliseconds.
  89. ----
  90. .. _class_AudioEffectReverb_property_room_size:
  91. - :ref:`float<class_float>` **room_size**
  92. +-----------+----------------------+
  93. | *Default* | ``0.8`` |
  94. +-----------+----------------------+
  95. | *Setter* | set_room_size(value) |
  96. +-----------+----------------------+
  97. | *Getter* | get_room_size() |
  98. +-----------+----------------------+
  99. Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
  100. ----
  101. .. _class_AudioEffectReverb_property_spread:
  102. - :ref:`float<class_float>` **spread**
  103. +-----------+-------------------+
  104. | *Default* | ``1.0`` |
  105. +-----------+-------------------+
  106. | *Setter* | set_spread(value) |
  107. +-----------+-------------------+
  108. | *Getter* | get_spread() |
  109. +-----------+-------------------+
  110. Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
  111. ----
  112. .. _class_AudioEffectReverb_property_wet:
  113. - :ref:`float<class_float>` **wet**
  114. +-----------+----------------+
  115. | *Default* | ``0.5`` |
  116. +-----------+----------------+
  117. | *Setter* | set_wet(value) |
  118. +-----------+----------------+
  119. | *Getter* | get_wet() |
  120. +-----------+----------------+
  121. Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
  122. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  123. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  124. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`