class_animationnodetransition.rst 5.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeTransition.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeTransition:
  6. AnimationNodeTransition
  7. =======================
  8. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. A generic animation transition node for :ref:`AnimationTree<class_AnimationTree>`.
  10. Description
  11. -----------
  12. Simple state machine for cases which don't require a more advanced :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`. Animations can be connected to the inputs and transition times can be specified.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/animation/animation_tree`
  16. Properties
  17. ----------
  18. +---------------------------+------------------------------------------------------------------------+---------+
  19. | :ref:`int<class_int>` | :ref:`input_count<class_AnimationNodeTransition_property_input_count>` | ``0`` |
  20. +---------------------------+------------------------------------------------------------------------+---------+
  21. | :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeTransition_property_xfade_time>` | ``0.0`` |
  22. +---------------------------+------------------------------------------------------------------------+---------+
  23. Methods
  24. -------
  25. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`String<class_String>` | :ref:`get_input_caption<class_AnimationNodeTransition_method_get_input_caption>` **(** :ref:`int<class_int>` input **)** |const| |
  27. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`is_input_set_as_auto_advance<class_AnimationNodeTransition_method_is_input_set_as_auto_advance>` **(** :ref:`int<class_int>` input **)** |const| |
  29. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | void | :ref:`set_input_as_auto_advance<class_AnimationNodeTransition_method_set_input_as_auto_advance>` **(** :ref:`int<class_int>` input, :ref:`bool<class_bool>` enable **)** |
  31. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`set_input_caption<class_AnimationNodeTransition_method_set_input_caption>` **(** :ref:`int<class_int>` input, :ref:`String<class_String>` caption **)** |
  33. +-----------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. Property Descriptions
  35. ---------------------
  36. .. _class_AnimationNodeTransition_property_input_count:
  37. - :ref:`int<class_int>` **input_count**
  38. +-----------+---------------------------+
  39. | *Default* | ``0`` |
  40. +-----------+---------------------------+
  41. | *Setter* | set_enabled_inputs(value) |
  42. +-----------+---------------------------+
  43. | *Getter* | get_enabled_inputs() |
  44. +-----------+---------------------------+
  45. The number of available input ports for this node.
  46. ----
  47. .. _class_AnimationNodeTransition_property_xfade_time:
  48. - :ref:`float<class_float>` **xfade_time**
  49. +-----------+----------------------------+
  50. | *Default* | ``0.0`` |
  51. +-----------+----------------------------+
  52. | *Setter* | set_cross_fade_time(value) |
  53. +-----------+----------------------------+
  54. | *Getter* | get_cross_fade_time() |
  55. +-----------+----------------------------+
  56. Cross-fading time (in seconds) between each animation connected to the inputs.
  57. Method Descriptions
  58. -------------------
  59. .. _class_AnimationNodeTransition_method_get_input_caption:
  60. - :ref:`String<class_String>` **get_input_caption** **(** :ref:`int<class_int>` input **)** |const|
  61. ----
  62. .. _class_AnimationNodeTransition_method_is_input_set_as_auto_advance:
  63. - :ref:`bool<class_bool>` **is_input_set_as_auto_advance** **(** :ref:`int<class_int>` input **)** |const|
  64. ----
  65. .. _class_AnimationNodeTransition_method_set_input_as_auto_advance:
  66. - void **set_input_as_auto_advance** **(** :ref:`int<class_int>` input, :ref:`bool<class_bool>` enable **)**
  67. ----
  68. .. _class_AnimationNodeTransition_method_set_input_caption:
  69. - void **set_input_caption** **(** :ref:`int<class_int>` input, :ref:`String<class_String>` caption **)**
  70. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  71. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  72. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`