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- .. _doc_external_editor:
- Using an external text editor
- ==============================
- While godot has an inbuilt text editor, some developers have a tendency to
- want to use a text editor they are familiar with. Godot provides this
- option via the options under
- ``Editor -> Editor Settings -> Text Editor -> External``
- .. image:: img/editor_settings.png
- There are two fields: the executable path and command line flags. The flags
- allow you to better integrate the editor with godot. Godot will replace the
- following inside the flags parameter:
- +---------------------+-----------------------------------------------------+
- | Field in Exec Flags | Is replaced with |
- +=====================+=====================================================+
- | {project} | The absolute path to the project directory |
- +---------------------+-----------------------------------------------------+
- | {file} | The absolute path to the file |
- +---------------------+-----------------------------------------------------+
- | {col} | The column number of the error |
- +---------------------+-----------------------------------------------------+
- | {line} | The line number of the error |
- +---------------------+-----------------------------------------------------+
- Some example Exec Flags for various editors include:
- +---------------------+-----------------------------------------------------+
- | Editor | Exec Flags |
- +=====================+=====================================================+
- | geany/kate | {file} --line {line} --column {col} |
- +---------------------+-----------------------------------------------------+
- | atom/sublime text | {file}:{line} |
- +---------------------+-----------------------------------------------------+
- | visual studio code | {project} --goto {file}:{line}:{col} |
- +---------------------+-----------------------------------------------------+
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