12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- .. _doc_packaging_godot:
- Packaging Godot
- ===============
- Godot has features to make it easier to distribute and to package it for application repositories.
- Default behaviour
- -----------------
- By default, Godot stores all settings and installed templates in a per-user directory.
- First Godot checks the ``APPDATA`` environment variable. If it exists, the per-user directory
- is the ``Godot`` subdirectory of ``APPDATA``.
- If ``APPDATA`` doesn't exist, Godot checks the ``HOME`` environment variable. The per-user
- directory is then the ".godot" subdir of ``HOME``.
- This meets common operating system standards.
- Global template path (Unix only)
- --------------------------------
- The ``unix_global_settings_path`` build variable is meant for Unix/Linux distro packagers
- who want to package export templates together with godot. It allows to put the export
- templates on a hardcoded path.
- To use it, pass the desired path via the scons ``unix_global_settings_path`` build variable
- when building the editor. The export templates then live at the "templates" subdirectory
- of the path specified.
- Templates installed at the per-user location still override the system wide templates.
- This option is only available on unix based platforms.
- Self contained mode
- -------------------
- The self contained mode can be used to package Godot for distribution systems where it
- doesn't live at a fixed location. If the editor finds a ``._sc_`` file in the directory
- the executable is located in, Godot will continue in "self contained mode".
- On Windows, the file name to use is ``_sc_`` (without the preceding dot).
- In self contained mode, all config files are located next to the executable in a directory
- called ``editor_data``. Godot doesn't read or write to the per-user location anymore.
- The contents of the ``._sc_`` file (when not empty) are read with the ConfigFile api (same
- format as ``project.godot``, etc). So far it can contain a list of pre-loaded project in this
- format:
- ::
- [init_projects]
- list=["demos/2d/platformer", "demos/2d/isometric"]
- The paths are relative to the executable location, and will be added to the file ``editor_settings.xml``
- when this is created for the first time.
|