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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the World2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_World2D:
- World2D
- =======
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Class that has everything pertaining to a 2D world.
- Member Variables
- ----------------
- .. _class_World2D_canvas:
- - :ref:`RID<class_rid>` **canvas** - The :ref:`RID<class_rid>` of this world's canvas resource. Used by the :ref:`VisualServer<class_visualserver>` for 2D drawing.
- .. _class_World2D_direct_space_state:
- - :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>` **direct_space_state** - The state of this world's physics space. This allows arbitrary querying for collision.
- .. _class_World2D_space:
- - :ref:`RID<class_rid>` **space** - The :ref:`RID<class_rid>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_physics2dserver>` for 2D physics, treating it as both a space and an area.
- Description
- -----------
- Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
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