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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the WindowDialog.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_WindowDialog:
- WindowDialog
- ============
- **Inherits:** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Inherited By:** :ref:`AcceptDialog<class_acceptdialog>`
- **Category:** Core
- Brief Description
- -----------------
- Base class for window dialogs.
- Member Functions
- ----------------
- +--------------------------------------------+--------------------------------------------------------------------------+
- | :ref:`TextureButton<class_texturebutton>` | :ref:`get_close_button<class_WindowDialog_get_close_button>` **(** **)** |
- +--------------------------------------------+--------------------------------------------------------------------------+
- Member Variables
- ----------------
- .. _class_WindowDialog_resizable:
- - :ref:`bool<class_bool>` **resizable** - If ``true`` the user can resize the window. Default value: ``false``.
- .. _class_WindowDialog_window_title:
- - :ref:`String<class_string>` **window_title** - The text displayed in the window's title bar. Default value: "Save a File".
- Description
- -----------
- Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel :ref:`Control<class_control>` that draws a window decoration and allows motion and resizing.
- Member Function Description
- ---------------------------
- .. _class_WindowDialog_get_close_button:
- - :ref:`TextureButton<class_texturebutton>` **get_close_button** **(** **)**
- Return the close :ref:`TextureButton<class_texturebutton>`.
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