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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisibilityEnabler2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisibilityEnabler2D:
- VisibilityEnabler2D
- ===================
- **Inherits:** :ref:`VisibilityNotifier2D<class_visibilitynotifier2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Enable certain nodes only when visible.
- Member Variables
- ----------------
- .. _class_VisibilityEnabler2D_freeze_bodies:
- - :ref:`bool<class_bool>` **freeze_bodies**
- .. _class_VisibilityEnabler2D_pause_animated_sprites:
- - :ref:`bool<class_bool>` **pause_animated_sprites**
- .. _class_VisibilityEnabler2D_pause_animations:
- - :ref:`bool<class_bool>` **pause_animations**
- .. _class_VisibilityEnabler2D_pause_particles:
- - :ref:`bool<class_bool>` **pause_particles**
- .. _class_VisibilityEnabler2D_physics_process_parent:
- - :ref:`bool<class_bool>` **physics_process_parent**
- .. _class_VisibilityEnabler2D_process_parent:
- - :ref:`bool<class_bool>` **process_parent**
- Enums
- -----
- .. _enum_VisibilityEnabler2D_Enabler:
- enum **Enabler**
- - **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_animationplayer>` nodes.
- - **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody2D<class_rigidbody2d>` nodes.
- - **ENABLER_PAUSE_PARTICLES** = **2** --- This enabler will stop :ref:`Particles2D<class_particles2d>` nodes.
- - **ENABLER_PARENT_PROCESS** = **3** --- This enabler will stop the parent's _process function.
- - **ENABLER_PARENT_PHYSICS_PROCESS** = **4** --- This enabler will stop the parent's _physics_process function.
- - **ENABLER_PAUSE_ANIMATED_SPRITES** = **5**
- - **ENABLER_MAX** = **6**
- Description
- -----------
- The VisibilityEnabler2D will disable :ref:`RigidBody2D<class_rigidbody2d>`, :ref:`AnimationPlayer<class_animationplayer>`, and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
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