class_texturerect.rst 2.6 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_TextureRect:
  5. TextureRect
  6. ===========
  7. **Inherits:** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Draws a sprite or a texture inside a User Interface. The texture can tile or not.
  12. Member Variables
  13. ----------------
  14. .. _class_TextureRect_expand:
  15. - :ref:`bool<class_bool>` **expand** - If ``true``, the texture scales to fit its bounding rectangle. Default value: ``false``.
  16. .. _class_TextureRect_stretch_mode:
  17. - :ref:`StretchMode<enum_texturerect_stretchmode>` **stretch_mode** - Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the ``STRETCH_*`` constants. See the constants to learn more.
  18. .. _class_TextureRect_texture:
  19. - :ref:`Texture<class_texture>` **texture** - The node's :ref:`Texture<class_texture>` resource.
  20. Enums
  21. -----
  22. .. _enum_TextureRect_StretchMode:
  23. enum **StretchMode**
  24. - **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like ``STRETCH_KEEP``.
  25. - **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle.
  26. - **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle.
  27. - **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  28. - **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
  29. - **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  30. - **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  31. - **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  32. Description
  33. -----------
  34. Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at NinePatchFrame. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI.