class_sprite3d.rst 1.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Sprite3D:
  5. Sprite3D
  6. ========
  7. **Inherits:** :ref:`SpriteBase3D<class_spritebase3d>` **<** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. 2D Sprite node in 3D world.
  12. Signals
  13. -------
  14. .. _class_Sprite3D_frame_changed:
  15. - **frame_changed** **(** **)**
  16. Emitted when the :ref:`frame<class_Sprite3D_frame>` changes.
  17. Member Variables
  18. ----------------
  19. .. _class_Sprite3D_frame:
  20. - :ref:`int<class_int>` **frame** - Current frame to display from sprite sheet. :ref:`vframes<class_Sprite3D_vframes>` or :ref:`hframes<class_Sprite3D_hframes>` must be greater than 1.
  21. .. _class_Sprite3D_hframes:
  22. - :ref:`int<class_int>` **hframes** - The number of columns in the sprite sheet.
  23. .. _class_Sprite3D_region_enabled:
  24. - :ref:`bool<class_bool>` **region_enabled** - If ``true`` texture will be cut from a larger atlas texture. See :ref:`region_rect<class_Sprite3D_region_rect>`. Default value: ``false``.
  25. .. _class_Sprite3D_region_rect:
  26. - :ref:`Rect2<class_rect2>` **region_rect** - The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_region_enabled>` must be ``true``.
  27. .. _class_Sprite3D_texture:
  28. - :ref:`Texture<class_texture>` **texture** - :ref:`Texture<class_texture>` object to draw.
  29. .. _class_Sprite3D_vframes:
  30. - :ref:`int<class_int>` **vframes** - The number of rows in the sprite sheet.
  31. Description
  32. -----------
  33. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.