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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the SpotLight.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_SpotLight:
- SpotLight
- =========
- **Inherits:** :ref:`Light<class_light>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Spotlight :ref:`Light<class_light>`, such as a reflector spotlight or a lantern.
- Member Variables
- ----------------
- .. _class_SpotLight_spot_angle:
- - :ref:`float<class_float>` **spot_angle**
- .. _class_SpotLight_spot_angle_attenuation:
- - :ref:`float<class_float>` **spot_angle_attenuation**
- .. _class_SpotLight_spot_attenuation:
- - :ref:`float<class_float>` **spot_attenuation**
- .. _class_SpotLight_spot_range:
- - :ref:`float<class_float>` **spot_range**
- Description
- -----------
- A SpotLight light is a type of :ref:`Light<class_light>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_light>`. TODO: Image of a spotlight.
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