class_resourcepreloader.rst 4.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the ResourcePreloader.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_ResourcePreloader:
  5. ResourcePreloader
  6. =================
  7. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Resource Preloader Node.
  12. Member Functions
  13. ----------------
  14. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_resource<class_ResourcePreloader_add_resource>` **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)** |
  16. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`Resource<class_resource>` | :ref:`get_resource<class_ResourcePreloader_get_resource>` **(** :ref:`String<class_string>` name **)** const |
  18. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_resource_list<class_ResourcePreloader_get_resource_list>` **(** **)** const |
  20. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`has_resource<class_ResourcePreloader_has_resource>` **(** :ref:`String<class_string>` name **)** const |
  22. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`remove_resource<class_ResourcePreloader_remove_resource>` **(** :ref:`String<class_string>` name **)** |
  24. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`rename_resource<class_ResourcePreloader_rename_resource>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)** |
  26. +------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  27. Description
  28. -----------
  29. Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resources are ready to use and be retrieved from here.
  30. Member Function Description
  31. ---------------------------
  32. .. _class_ResourcePreloader_add_resource:
  33. - void **add_resource** **(** :ref:`String<class_string>` name, :ref:`Resource<class_resource>` resource **)**
  34. .. _class_ResourcePreloader_get_resource:
  35. - :ref:`Resource<class_resource>` **get_resource** **(** :ref:`String<class_string>` name **)** const
  36. Return the resource given a text-id.
  37. .. _class_ResourcePreloader_get_resource_list:
  38. - :ref:`PoolStringArray<class_poolstringarray>` **get_resource_list** **(** **)** const
  39. Return the list of resources inside the preloader.
  40. .. _class_ResourcePreloader_has_resource:
  41. - :ref:`bool<class_bool>` **has_resource** **(** :ref:`String<class_string>` name **)** const
  42. Return true if the preloader has a given resource.
  43. .. _class_ResourcePreloader_remove_resource:
  44. - void **remove_resource** **(** :ref:`String<class_string>` name **)**
  45. Remove a resource from the preloader by text id.
  46. .. _class_ResourcePreloader_rename_resource:
  47. - void **rename_resource** **(** :ref:`String<class_string>` name, :ref:`String<class_string>` newname **)**
  48. Rename a resource inside the preloader, from a text-id to a new text-id.