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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Polygon2D:
- Polygon2D
- =========
- **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A 2D polygon.
- Member Variables
- ----------------
- .. _class_Polygon2D_antialiased:
- - :ref:`bool<class_bool>` **antialiased** - If ``true`` polygon edges will be anti-aliased. Default value: ``false``.
- .. _class_Polygon2D_color:
- - :ref:`Color<class_color>` **color** - The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
- .. _class_Polygon2D_invert_border:
- - :ref:`float<class_float>` **invert_border** - Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error. Default value: ``100``.
- .. _class_Polygon2D_invert_enable:
- - :ref:`bool<class_bool>` **invert_enable** - If ``true`` polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``. Default value: ``false``.
- .. _class_Polygon2D_offset:
- - :ref:`Vector2<class_vector2>` **offset** - The offset applied to each vertex.
- .. _class_Polygon2D_polygon:
- - :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - The polygon's list of vertices. The final point will be connected to the first.
- .. _class_Polygon2D_texture:
- - :ref:`Texture<class_texture>` **texture** - The polygon's fill texture. Use ``uv`` to set texture coordinates.
- .. _class_Polygon2D_texture_offset:
- - :ref:`Vector2<class_vector2>` **texture_offset** - Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
- .. _class_Polygon2D_texture_rotation:
- - :ref:`float<class_float>` **texture_rotation** - The texture's rotation in radians.
- .. _class_Polygon2D_texture_rotation_degrees:
- - :ref:`float<class_float>` **texture_rotation_degrees** - The texture's rotation in degrees.
- .. _class_Polygon2D_texture_scale:
- - :ref:`Vector2<class_vector2>` **texture_scale** - Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
- .. _class_Polygon2D_uv:
- - :ref:`PoolVector2Array<class_poolvector2array>` **uv** - Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
- .. _class_Polygon2D_vertex_colors:
- - :ref:`PoolColorArray<class_poolcolorarray>` **vertex_colors** - Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
- Description
- -----------
- A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
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