class_physicsbody2d.rst 5.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the PhysicsBody2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_PhysicsBody2D:
  5. PhysicsBody2D
  6. =============
  7. **Inherits:** :ref:`CollisionObject2D<class_collisionobject2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`RigidBody2D<class_rigidbody2d>`, :ref:`StaticBody2D<class_staticbody2d>`, :ref:`KinematicBody2D<class_kinematicbody2d>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Base class for all objects affected by physics in 2D space.
  13. Member Functions
  14. ----------------
  15. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`add_collision_exception_with<class_PhysicsBody2D_add_collision_exception_with>` **(** :ref:`Node<class_node>` body **)** |
  17. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody2D_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  19. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody2D_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  21. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_remove_collision_exception_with>` **(** :ref:`Node<class_node>` body **)** |
  23. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`set_collision_layer_bit<class_PhysicsBody2D_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  25. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`set_collision_mask_bit<class_PhysicsBody2D_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  27. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
  28. Member Variables
  29. ----------------
  30. .. _class_PhysicsBody2D_collision_layer:
  31. - :ref:`int<class_int>` **collision_layer** - The physics layers this area is in.
  32. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
  33. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
  34. .. _class_PhysicsBody2D_collision_mask:
  35. - :ref:`int<class_int>` **collision_mask** - The physics layers this area can scan for collisions.
  36. .. _class_PhysicsBody2D_layers:
  37. - :ref:`int<class_int>` **layers** - Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layers and collision_mask when modified.
  38. Description
  39. -----------
  40. PhysicsBody2D is an abstract base class for implementing a physics body. All \*Body2D types inherit from it.
  41. Member Function Description
  42. ---------------------------
  43. .. _class_PhysicsBody2D_add_collision_exception_with:
  44. - void **add_collision_exception_with** **(** :ref:`Node<class_node>` body **)**
  45. Adds a body to the list of bodies that this body can't collide with.
  46. .. _class_PhysicsBody2D_get_collision_layer_bit:
  47. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  48. Return an individual bit on the collision mask.
  49. .. _class_PhysicsBody2D_get_collision_mask_bit:
  50. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  51. Return an individual bit on the collision mask.
  52. .. _class_PhysicsBody2D_remove_collision_exception_with:
  53. - void **remove_collision_exception_with** **(** :ref:`Node<class_node>` body **)**
  54. Removes a body from the list of bodies that this body can't collide with.
  55. .. _class_PhysicsBody2D_set_collision_layer_bit:
  56. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  57. Set/clear individual bits on the layer mask. This makes getting a body in/out of only one layer easier.
  58. .. _class_PhysicsBody2D_set_collision_mask_bit:
  59. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  60. Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.