class_physicsbody.rst 4.7 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the PhysicsBody.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_PhysicsBody:
  5. PhysicsBody
  6. ===========
  7. **Inherits:** :ref:`CollisionObject<class_collisionobject>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`StaticBody<class_staticbody>`, :ref:`KinematicBody<class_kinematicbody>`, :ref:`RigidBody<class_rigidbody>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Base class for all objects affected by physics in 3D space.
  13. Member Functions
  14. ----------------
  15. +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`add_collision_exception_with<class_PhysicsBody_add_collision_exception_with>` **(** :ref:`Node<class_node>` body **)** |
  17. +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  19. +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  21. +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`remove_collision_exception_with<class_PhysicsBody_remove_collision_exception_with>` **(** :ref:`Node<class_node>` body **)** |
  23. +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`set_collision_layer_bit<class_PhysicsBody_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  25. +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`set_collision_mask_bit<class_PhysicsBody_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  27. +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
  28. Member Variables
  29. ----------------
  30. .. _class_PhysicsBody_collision_layer:
  31. - :ref:`int<class_int>` **collision_layer** - The physics layers this area is in.
  32. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
  33. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
  34. .. _class_PhysicsBody_collision_mask:
  35. - :ref:`int<class_int>` **collision_mask** - The physics layers this area can scan for collisions.
  36. Description
  37. -----------
  38. PhysicsBody is an abstract base class for implementing a physics body. All \*Body types inherit from it.
  39. Member Function Description
  40. ---------------------------
  41. .. _class_PhysicsBody_add_collision_exception_with:
  42. - void **add_collision_exception_with** **(** :ref:`Node<class_node>` body **)**
  43. Adds a body to the list of bodies that this body can't collide with.
  44. .. _class_PhysicsBody_get_collision_layer_bit:
  45. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  46. .. _class_PhysicsBody_get_collision_mask_bit:
  47. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  48. .. _class_PhysicsBody_remove_collision_exception_with:
  49. - void **remove_collision_exception_with** **(** :ref:`Node<class_node>` body **)**
  50. Removes a body from the list of bodies that this body can't collide with.
  51. .. _class_PhysicsBody_set_collision_layer_bit:
  52. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  53. .. _class_PhysicsBody_set_collision_mask_bit:
  54. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**