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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the PhysicsBody.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_PhysicsBody:
- PhysicsBody
- ===========
- **Inherits:** :ref:`CollisionObject<class_collisionobject>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Inherited By:** :ref:`StaticBody<class_staticbody>`, :ref:`KinematicBody<class_kinematicbody>`, :ref:`RigidBody<class_rigidbody>`
- **Category:** Core
- Brief Description
- -----------------
- Base class for all objects affected by physics in 3D space.
- Member Functions
- ----------------
- +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_collision_exception_with<class_PhysicsBody_add_collision_exception_with>` **(** :ref:`Node<class_node>` body **)** |
- +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
- +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
- +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_collision_exception_with<class_PhysicsBody_remove_collision_exception_with>` **(** :ref:`Node<class_node>` body **)** |
- +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_layer_bit<class_PhysicsBody_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_collision_mask_bit<class_PhysicsBody_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
- +--------------------------+------------------------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- .. _class_PhysicsBody_collision_layer:
- - :ref:`int<class_int>` **collision_layer** - The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
- .. _class_PhysicsBody_collision_mask:
- - :ref:`int<class_int>` **collision_mask** - The physics layers this area can scan for collisions.
- Description
- -----------
- PhysicsBody is an abstract base class for implementing a physics body. All \*Body types inherit from it.
- Member Function Description
- ---------------------------
- .. _class_PhysicsBody_add_collision_exception_with:
- - void **add_collision_exception_with** **(** :ref:`Node<class_node>` body **)**
- Adds a body to the list of bodies that this body can't collide with.
- .. _class_PhysicsBody_get_collision_layer_bit:
- - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
- .. _class_PhysicsBody_get_collision_mask_bit:
- - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
- .. _class_PhysicsBody_remove_collision_exception_with:
- - void **remove_collision_exception_with** **(** :ref:`Node<class_node>` body **)**
- Removes a body from the list of bodies that this body can't collide with.
- .. _class_PhysicsBody_set_collision_layer_bit:
- - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
- .. _class_PhysicsBody_set_collision_mask_bit:
- - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
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