class_packedscene.rst 4.2 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the PackedScene.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_PackedScene:
  5. PackedScene
  6. ===========
  7. **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. An abstraction of a serialized scene.
  12. Member Functions
  13. ----------------
  14. +--------------------------------------+--------------------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_can_instance>` **(** **)** const |
  16. +--------------------------------------+--------------------------------------------------------------------------------------------------+
  17. | :ref:`SceneState<class_scenestate>` | :ref:`get_state<class_PackedScene_get_state>` **(** **)** |
  18. +--------------------------------------+--------------------------------------------------------------------------------------------------+
  19. | :ref:`Node<class_node>` | :ref:`instance<class_PackedScene_instance>` **(** :ref:`int<class_int>` edit_state=0 **)** const |
  20. +--------------------------------------+--------------------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`pack<class_PackedScene_pack>` **(** :ref:`Node<class_node>` path **)** |
  22. +--------------------------------------+--------------------------------------------------------------------------------------------------+
  23. Member Variables
  24. ----------------
  25. .. _class_PackedScene__bundled:
  26. - :ref:`Dictionary<class_dictionary>` **_bundled** - A dictionary representation of the scene contents.
  27. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
  28. Enums
  29. -----
  30. .. _enum_PackedScene_GenEditState:
  31. enum **GenEditState**
  32. - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance<class_PackedScene_instance>`, blocks edits to the scene state.
  33. - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance<class_PackedScene_instance>`, provides local scene resources to the local scene. Requires tools compiled.
  34. - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance<class_PackedScene_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
  35. Description
  36. -----------
  37. A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
  38. Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see ``owner`` property on :ref:`Node<class_node>`). Note that the node doesn't need to own itself.
  39. Example of saving a node:
  40. ::
  41. var scene = PackedScene.new()
  42. var result = scene.pack(child)
  43. if result == OK:
  44. ResourceSaver.save("res://path/name.scn", scene) // or user://...
  45. Member Function Description
  46. ---------------------------
  47. .. _class_PackedScene_can_instance:
  48. - :ref:`bool<class_bool>` **can_instance** **(** **)** const
  49. Returns ``true`` if the scene file has nodes.
  50. .. _class_PackedScene_get_state:
  51. - :ref:`SceneState<class_scenestate>` **get_state** **(** **)**
  52. Returns the ``SceneState`` representing the scene file contents.
  53. .. _class_PackedScene_instance:
  54. - :ref:`Node<class_node>` **instance** **(** :ref:`int<class_int>` edit_state=0 **)** const
  55. Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the enum Object.NOTIFICATION_INSTANCED notification on the root node.
  56. .. _class_PackedScene_pack:
  57. - :ref:`int<class_int>` **pack** **(** :ref:`Node<class_node>` path **)**
  58. Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.set_owner<class_Node_set_owner>`.