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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the LightOccluder2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_LightOccluder2D:
- LightOccluder2D
- ===============
- **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Occludes light cast by a Light2D, casting shadows.
- Member Variables
- ----------------
- .. _class_LightOccluder2D_light_mask:
- - :ref:`int<class_int>` **light_mask** - The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
- .. _class_LightOccluder2D_occluder:
- - :ref:`OccluderPolygon2D<class_occluderpolygon2d>` **occluder** - The :ref:`OccluderPolygon2D<class_occluderpolygon2d>` used to compute the shadow.
- Description
- -----------
- Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_occluderpolygon2d>` in order for the shadow to be computed.
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