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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the ImageTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_ImageTexture:
- ImageTexture
- ============
- **Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A :ref:`Texture<class_texture>` based on an :ref:`Image<class_image>`.
- Member Functions
- ----------------
- +------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`create<class_ImageTexture_create>` **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` format, :ref:`int<class_int>` flags=7 **)** |
- +------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`create_from_image<class_ImageTexture_create_from_image>` **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)** |
- +------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_format<class_ImageTexture_get_format>` **(** **)** const |
- +------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`load<class_ImageTexture_load>` **(** :ref:`String<class_string>` path **)** |
- +------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_data<class_ImageTexture_set_data>` **(** :ref:`Image<class_image>` image **)** |
- +------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_size_override<class_ImageTexture_set_size_override>` **(** :ref:`Vector2<class_vector2>` size **)** |
- +------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Member Variables
- ----------------
- .. _class_ImageTexture_lossy_quality:
- - :ref:`float<class_float>` **lossy_quality** - The storage quality for ``ImageTexture``.STORAGE_COMPRESS_LOSSY.
- .. _class_ImageTexture_storage:
- - :ref:`Storage<enum_imagetexture_storage>` **storage** - The storage type (raw, lossy, or compressed).
- Enums
- -----
- .. _enum_ImageTexture_Storage:
- enum **Storage**
- - **STORAGE_RAW** = **0** --- :ref:`Image<class_image>` data is stored raw and unaltered.
- - **STORAGE_COMPRESS_LOSSY** = **1** --- :ref:`Image<class_image>` data is compressed with a lossy algorithm. You can set the storage quality with :ref:`set_lossy_storage_quality<class_ImageTexture_set_lossy_storage_quality>`.
- - **STORAGE_COMPRESS_LOSSLESS** = **2** --- :ref:`Image<class_image>` data is compressed with a lossless algorithm.
- Description
- -----------
- A :ref:`Texture<class_texture>` based on an :ref:`Image<class_image>`. Can be created from an :ref:`Image<class_image>` with :ref:`create_from_image<class_ImageTexture_create_from_image>`.
- Member Function Description
- ---------------------------
- .. _class_ImageTexture_create:
- - void **create** **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` format, :ref:`int<class_int>` flags=7 **)**
- Create a new ``ImageTexture`` with "width" and "height".
- "format" one of :ref:`Image<class_image>`.FORMAT\_\*.
- "flags" one or more of :ref:`Texture<class_texture>`.FLAG\_\*.
- .. _class_ImageTexture_create_from_image:
- - void **create_from_image** **(** :ref:`Image<class_image>` image, :ref:`int<class_int>` flags=7 **)**
- Create a new ``ImageTexture`` from an :ref:`Image<class_image>` with "flags" from :ref:`Texture<class_texture>`.FLAG\_\*.
- .. _class_ImageTexture_get_format:
- - :ref:`int<class_int>` **get_format** **(** **)** const
- Return the format of the ``ImageTexture``, one of :ref:`Image<class_image>`.FORMAT\_\*.
- .. _class_ImageTexture_load:
- - void **load** **(** :ref:`String<class_string>` path **)**
- Load an ``ImageTexture``.
- .. _class_ImageTexture_set_data:
- - void **set_data** **(** :ref:`Image<class_image>` image **)**
- Set the :ref:`Image<class_image>` of this ``ImageTexture``.
- .. _class_ImageTexture_set_size_override:
- - void **set_size_override** **(** :ref:`Vector2<class_vector2>` size **)**
- Resizes the ``ImageTexture`` to the specified dimensions.
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