class_gdscriptfunctionstate.rst 2.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the GDScriptFunctionState.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_GDScriptFunctionState:
  5. GDScriptFunctionState
  6. =====================
  7. **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. State of a function call after yielding.
  12. Member Functions
  13. ----------------
  14. +--------------------------------+----------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`is_valid<class_GDScriptFunctionState_is_valid>` **(** :ref:`bool<class_bool>` extended_check=false **)** const |
  16. +--------------------------------+----------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`Variant<class_variant>` | :ref:`resume<class_GDScriptFunctionState_resume>` **(** :ref:`Variant<class_variant>` arg=null **)** |
  18. +--------------------------------+----------------------------------------------------------------------------------------------------------------------+
  19. Signals
  20. -------
  21. .. _class_GDScriptFunctionState_completed:
  22. - **completed** **(** :ref:`Nil<class_nil>` result **)**
  23. Description
  24. -----------
  25. Calling :ref:`@GDScript.yield<class_@GDScript_yield>` within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling :ref:`resume<class_GDScriptFunctionState_resume>` on this state object.
  26. Member Function Description
  27. ---------------------------
  28. .. _class_GDScriptFunctionState_is_valid:
  29. - :ref:`bool<class_bool>` **is_valid** **(** :ref:`bool<class_bool>` extended_check=false **)** const
  30. Check whether the function call may be resumed. This is not the case if the function state was already resumed.
  31. If ``extended_check`` is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of :ref:`GDScriptFunctionState.resume<class_GDScriptFunctionState_resume>`, but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
  32. .. _class_GDScriptFunctionState_resume:
  33. - :ref:`Variant<class_variant>` **resume** **(** :ref:`Variant<class_variant>` arg=null **)**
  34. Resume execution of the yielded function call.
  35. If handed an argument, return the argument from the :ref:`@GDScript.yield<class_@GDScript_yield>` call in the yielded function call. You can pass e.g. an :ref:`Array<class_array>` to hand multiple arguments.
  36. This function returns what the resumed function call returns, possibly another function state if yielded again.