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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the GDScript.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_GDScript:
- GDScript
- ========
- **Inherits:** :ref:`Script<class_script>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A script implemented in the GDScript programming language.
- Member Functions
- ----------------
- +--------------------------------------------+----------------------------------------------------------------------------+
- | :ref:`PoolByteArray<class_poolbytearray>` | :ref:`get_as_byte_code<class_GDScript_get_as_byte_code>` **(** **)** const |
- +--------------------------------------------+----------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`new<class_GDScript_new>` **(** **)** vararg |
- +--------------------------------------------+----------------------------------------------------------------------------+
- Description
- -----------
- A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
- :ref:`new<class_GDScript_new>` creates a new instance of the script. :ref:`Object.set_script<class_Object_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
- Member Function Description
- ---------------------------
- .. _class_GDScript_get_as_byte_code:
- - :ref:`PoolByteArray<class_poolbytearray>` **get_as_byte_code** **(** **)** const
- Returns byte code for the script source code.
- .. _class_GDScript_new:
- - :ref:`Object<class_object>` **new** **(** **)** vararg
- Returns a new instance of the script.
- For example:
- ::
- var MyClass = load("myclass.gd")
- var instance = MyClass.new()
- assert(instance.get_script() == MyClass)
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