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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CollisionShape2D:
- CollisionShape2D
- ================
- **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Node that represents collision shape data in 2D space.
- Member Variables
- ----------------
- .. _class_CollisionShape2D_disabled:
- - :ref:`bool<class_bool>` **disabled** - A disabled collision shape has no effect in the world.
- .. _class_CollisionShape2D_one_way_collision:
- - :ref:`bool<class_bool>` **one_way_collision** - Sets whether this collision shape should only detect collision on one side (top or bottom).
- .. _class_CollisionShape2D_shape:
- - :ref:`Shape2D<class_shape2d>` **shape** - The actual shape owned by this collision shape.
- Description
- -----------
- Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D<class_area2d>` to give it a detection shape, or add it to a :ref:`PhysicsBody2D<class_physicsbody2d>` to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`get_shape<class_CollisionShape2D_get_shape>` to get the actual shape.
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