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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CollisionPolygon2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CollisionPolygon2D:
- CollisionPolygon2D
- ==================
- **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Defines a 2D collision polygon.
- Member Variables
- ----------------
- .. _class_CollisionPolygon2D_build_mode:
- - :ref:`BuildMode<enum_collisionpolygon2d_buildmode>` **build_mode** - Collision build mode. Use one of the ``BUILD_*`` constants. Default value: ``BUILD_SOLIDS``.
- .. _class_CollisionPolygon2D_disabled:
- - :ref:`bool<class_bool>` **disabled** - If ``true`` no collisions will be detected.
- .. _class_CollisionPolygon2D_one_way_collision:
- - :ref:`bool<class_bool>` **one_way_collision** - If ``true`` only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
- .. _class_CollisionPolygon2D_polygon:
- - :ref:`PoolVector2Array<class_poolvector2array>` **polygon** - The polygon's list of vertices. The final point will be connected to the first.
- Enums
- -----
- .. _enum_CollisionPolygon2D_BuildMode:
- enum **BuildMode**
- - **BUILD_SOLIDS** = **0** --- Collisions will include the polygon and its contained area.
- - **BUILD_SEGMENTS** = **1** --- Collisions will only include the polygon edges.
- Description
- -----------
- Provides a 2D collision polygon to a :ref:`CollisionObject2D<class_collisionobject2d>` parent. Polygon can be drawn in the editor or specified by a list of vertices.
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