class_circleshape2d.rst 834 B

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the CircleShape2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_CircleShape2D:
  5. CircleShape2D
  6. =============
  7. **Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Circular shape for 2D collisions.
  12. Member Variables
  13. ----------------
  14. .. _class_CircleShape2D_radius:
  15. - :ref:`float<class_float>` **radius** - The circle's radius.
  16. Description
  17. -----------
  18. Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.