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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AudioStreamPlayer2D:
- AudioStreamPlayer2D
- ===================
- **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Plays audio in 2D.
- Member Functions
- ----------------
- +----------------------------+-----------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_get_playback_position>` **(** **)** |
- +----------------------------+-----------------------------------------------------------------------------------------------------+
- | void | :ref:`play<class_AudioStreamPlayer2D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
- +----------------------------+-----------------------------------------------------------------------------------------------------+
- | void | :ref:`seek<class_AudioStreamPlayer2D_seek>` **(** :ref:`float<class_float>` to_position **)** |
- +----------------------------+-----------------------------------------------------------------------------------------------------+
- | void | :ref:`stop<class_AudioStreamPlayer2D_stop>` **(** **)** |
- +----------------------------+-----------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_AudioStreamPlayer2D_finished:
- - **finished** **(** **)**
- Emitted when the audio stops playing.
- Member Variables
- ----------------
- .. _class_AudioStreamPlayer2D_area_mask:
- - :ref:`int<class_int>` **area_mask** - Areas in which this sound plays.
- .. _class_AudioStreamPlayer2D_attenuation:
- - :ref:`float<class_float>` **attenuation** - Dampens audio over distance with this as an exponent.
- .. _class_AudioStreamPlayer2D_autoplay:
- - :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
- .. _class_AudioStreamPlayer2D_bus:
- - :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
- .. _class_AudioStreamPlayer2D_max_distance:
- - :ref:`float<class_float>` **max_distance** - Maximum distance from which audio is still hearable.
- .. _class_AudioStreamPlayer2D_playing:
- - :ref:`bool<class_bool>` **playing** - If ``true`` audio is playing.
- .. _class_AudioStreamPlayer2D_stream:
- - :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
- .. _class_AudioStreamPlayer2D_volume_db:
- - :ref:`float<class_float>` **volume_db** - Base volume without dampening.
- Description
- -----------
- Plays audio that dampens with distance from screen center.
- Member Function Description
- ---------------------------
- .. _class_AudioStreamPlayer2D_get_playback_position:
- - :ref:`float<class_float>` **get_playback_position** **(** **)**
- Returns the position in the :ref:`AudioStream<class_audiostream>`.
- .. _class_AudioStreamPlayer2D_play:
- - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
- Plays the audio from the given position 'from_position', in seconds.
- .. _class_AudioStreamPlayer2D_seek:
- - void **seek** **(** :ref:`float<class_float>` to_position **)**
- Sets the position from which audio will be played, in seconds.
- .. _class_AudioStreamPlayer2D_stop:
- - void **stop** **(** **)**
- Stops the audio.
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