class_animationtreeplayer.rst 48 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationTreePlayer.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationTreePlayer:
  5. AnimationTreePlayer
  6. ===================
  7. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Animation Player that uses a node graph for blending Animations.
  12. Member Functions
  13. ----------------
  14. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`add_node<class_AnimationTreePlayer_add_node>` **(** :ref:`int<class_int>` type, :ref:`String<class_string>` id **)** |
  16. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`advance<class_AnimationTreePlayer_advance>` **(** :ref:`float<class_float>` delta **)** |
  18. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`Animation<class_animation>` | :ref:`animation_node_get_animation<class_AnimationTreePlayer_animation_node_get_animation>` **(** :ref:`String<class_string>` id **)** const |
  20. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`String<class_string>` | :ref:`animation_node_get_master_animation<class_AnimationTreePlayer_animation_node_get_master_animation>` **(** :ref:`String<class_string>` id **)** const |
  22. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`animation_node_set_animation<class_AnimationTreePlayer_animation_node_set_animation>` **(** :ref:`String<class_string>` id, :ref:`Animation<class_animation>` animation **)** |
  24. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`animation_node_set_filter_path<class_AnimationTreePlayer_animation_node_set_filter_path>` **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)** |
  26. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`animation_node_set_master_animation<class_AnimationTreePlayer_animation_node_set_master_animation>` **(** :ref:`String<class_string>` id, :ref:`String<class_string>` source **)** |
  28. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`are_nodes_connected<class_AnimationTreePlayer_are_nodes_connected>` **(** :ref:`String<class_string>` id, :ref:`String<class_string>` dst_id, :ref:`int<class_int>` dst_input_idx **)** const |
  30. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`blend2_node_get_amount<class_AnimationTreePlayer_blend2_node_get_amount>` **(** :ref:`String<class_string>` id **)** const |
  32. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`blend2_node_set_amount<class_AnimationTreePlayer_blend2_node_set_amount>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` blend **)** |
  34. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`blend2_node_set_filter_path<class_AnimationTreePlayer_blend2_node_set_filter_path>` **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)** |
  36. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`blend3_node_get_amount<class_AnimationTreePlayer_blend3_node_get_amount>` **(** :ref:`String<class_string>` id **)** const |
  38. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`blend3_node_set_amount<class_AnimationTreePlayer_blend3_node_set_amount>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` blend **)** |
  40. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Vector2<class_vector2>` | :ref:`blend4_node_get_amount<class_AnimationTreePlayer_blend4_node_get_amount>` **(** :ref:`String<class_string>` id **)** const |
  42. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`blend4_node_set_amount<class_AnimationTreePlayer_blend4_node_set_amount>` **(** :ref:`String<class_string>` id, :ref:`Vector2<class_vector2>` blend **)** |
  44. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`int<class_int>` | :ref:`connect_nodes<class_AnimationTreePlayer_connect_nodes>` **(** :ref:`String<class_string>` id, :ref:`String<class_string>` dst_id, :ref:`int<class_int>` dst_input_idx **)** |
  46. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`disconnect_nodes<class_AnimationTreePlayer_disconnect_nodes>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` dst_input_idx **)** |
  48. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_node_list<class_AnimationTreePlayer_get_node_list>` **(** **)** |
  50. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`float<class_float>` | :ref:`mix_node_get_amount<class_AnimationTreePlayer_mix_node_get_amount>` **(** :ref:`String<class_string>` id **)** const |
  52. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`mix_node_set_amount<class_AnimationTreePlayer_mix_node_set_amount>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` ratio **)** |
  54. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`bool<class_bool>` | :ref:`node_exists<class_AnimationTreePlayer_node_exists>` **(** :ref:`String<class_string>` node **)** const |
  56. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`node_get_input_count<class_AnimationTreePlayer_node_get_input_count>` **(** :ref:`String<class_string>` id **)** const |
  58. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`String<class_string>` | :ref:`node_get_input_source<class_AnimationTreePlayer_node_get_input_source>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` idx **)** const |
  60. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Vector2<class_vector2>` | :ref:`node_get_position<class_AnimationTreePlayer_node_get_position>` **(** :ref:`String<class_string>` id **)** const |
  62. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`int<class_int>` | :ref:`node_get_type<class_AnimationTreePlayer_node_get_type>` **(** :ref:`String<class_string>` id **)** const |
  64. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`node_rename<class_AnimationTreePlayer_node_rename>` **(** :ref:`String<class_string>` node, :ref:`String<class_string>` new_name **)** |
  66. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`node_set_position<class_AnimationTreePlayer_node_set_position>` **(** :ref:`String<class_string>` id, :ref:`Vector2<class_vector2>` screen_position **)** |
  68. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`float<class_float>` | :ref:`oneshot_node_get_autorestart_delay<class_AnimationTreePlayer_oneshot_node_get_autorestart_delay>` **(** :ref:`String<class_string>` id **)** const |
  70. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`float<class_float>` | :ref:`oneshot_node_get_autorestart_random_delay<class_AnimationTreePlayer_oneshot_node_get_autorestart_random_delay>` **(** :ref:`String<class_string>` id **)** const |
  72. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`float<class_float>` | :ref:`oneshot_node_get_fadein_time<class_AnimationTreePlayer_oneshot_node_get_fadein_time>` **(** :ref:`String<class_string>` id **)** const |
  74. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`float<class_float>` | :ref:`oneshot_node_get_fadeout_time<class_AnimationTreePlayer_oneshot_node_get_fadeout_time>` **(** :ref:`String<class_string>` id **)** const |
  76. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`oneshot_node_has_autorestart<class_AnimationTreePlayer_oneshot_node_has_autorestart>` **(** :ref:`String<class_string>` id **)** const |
  78. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`oneshot_node_is_active<class_AnimationTreePlayer_oneshot_node_is_active>` **(** :ref:`String<class_string>` id **)** const |
  80. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`oneshot_node_set_autorestart<class_AnimationTreePlayer_oneshot_node_set_autorestart>` **(** :ref:`String<class_string>` id, :ref:`bool<class_bool>` enable **)** |
  82. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`oneshot_node_set_autorestart_delay<class_AnimationTreePlayer_oneshot_node_set_autorestart_delay>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` delay_sec **)** |
  84. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`oneshot_node_set_autorestart_random_delay<class_AnimationTreePlayer_oneshot_node_set_autorestart_random_delay>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` rand_sec **)** |
  86. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`oneshot_node_set_fadein_time<class_AnimationTreePlayer_oneshot_node_set_fadein_time>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)** |
  88. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`oneshot_node_set_fadeout_time<class_AnimationTreePlayer_oneshot_node_set_fadeout_time>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)** |
  90. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`oneshot_node_set_filter_path<class_AnimationTreePlayer_oneshot_node_set_filter_path>` **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)** |
  92. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`oneshot_node_start<class_AnimationTreePlayer_oneshot_node_start>` **(** :ref:`String<class_string>` id **)** |
  94. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`oneshot_node_stop<class_AnimationTreePlayer_oneshot_node_stop>` **(** :ref:`String<class_string>` id **)** |
  96. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | void | :ref:`recompute_caches<class_AnimationTreePlayer_recompute_caches>` **(** **)** |
  98. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | void | :ref:`remove_node<class_AnimationTreePlayer_remove_node>` **(** :ref:`String<class_string>` id **)** |
  100. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | void | :ref:`reset<class_AnimationTreePlayer_reset>` **(** **)** |
  102. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`float<class_float>` | :ref:`timescale_node_get_scale<class_AnimationTreePlayer_timescale_node_get_scale>` **(** :ref:`String<class_string>` id **)** const |
  104. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`timescale_node_set_scale<class_AnimationTreePlayer_timescale_node_set_scale>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` scale **)** |
  106. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | void | :ref:`timeseek_node_seek<class_AnimationTreePlayer_timeseek_node_seek>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` seconds **)** |
  108. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`transition_node_delete_input<class_AnimationTreePlayer_transition_node_delete_input>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)** |
  110. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | :ref:`int<class_int>` | :ref:`transition_node_get_current<class_AnimationTreePlayer_transition_node_get_current>` **(** :ref:`String<class_string>` id **)** const |
  112. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | :ref:`int<class_int>` | :ref:`transition_node_get_input_count<class_AnimationTreePlayer_transition_node_get_input_count>` **(** :ref:`String<class_string>` id **)** const |
  114. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | :ref:`float<class_float>` | :ref:`transition_node_get_xfade_time<class_AnimationTreePlayer_transition_node_get_xfade_time>` **(** :ref:`String<class_string>` id **)** const |
  116. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | :ref:`bool<class_bool>` | :ref:`transition_node_has_input_auto_advance<class_AnimationTreePlayer_transition_node_has_input_auto_advance>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)** const |
  118. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | void | :ref:`transition_node_set_current<class_AnimationTreePlayer_transition_node_set_current>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)** |
  120. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | void | :ref:`transition_node_set_input_auto_advance<class_AnimationTreePlayer_transition_node_set_input_auto_advance>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx, :ref:`bool<class_bool>` enable **)** |
  122. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | void | :ref:`transition_node_set_input_count<class_AnimationTreePlayer_transition_node_set_input_count>` **(** :ref:`String<class_string>` id, :ref:`int<class_int>` count **)** |
  124. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | void | :ref:`transition_node_set_xfade_time<class_AnimationTreePlayer_transition_node_set_xfade_time>` **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)** |
  126. +------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. Member Variables
  128. ----------------
  129. .. _class_AnimationTreePlayer_active:
  130. - :ref:`bool<class_bool>` **active** - If ``true`` the ``AnimationTreePlayer`` is able to play animations. Default value: ``false``.
  131. .. _class_AnimationTreePlayer_base_path:
  132. - :ref:`NodePath<class_nodepath>` **base_path** - The node from which to relatively access other nodes. Default value: ``".."``.
  133. It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
  134. .. _class_AnimationTreePlayer_master_player:
  135. - :ref:`NodePath<class_nodepath>` **master_player** - The path to the :ref:`AnimationPlayer<class_animationplayer>` from which this ``AnimationTreePlayer`` binds animations to animation nodes.
  136. Once set, Animation nodes can be added to the AnimationTreePlayer.
  137. .. _class_AnimationTreePlayer_playback_process_mode:
  138. - :ref:`AnimationProcessMode<enum_animationtreeplayer_animationprocessmode>` **playback_process_mode** - The thread in which to update animations. Default value: enum ANIMATION_PROCESS_IDLE.
  139. Enums
  140. -----
  141. .. _enum_AnimationTreePlayer_AnimationProcessMode:
  142. enum **AnimationProcessMode**
  143. - **ANIMATION_PROCESS_PHYSICS** = **0** --- Process animation during the physics process. This is especially useful when animating physics bodies.
  144. - **ANIMATION_PROCESS_IDLE** = **1** --- Process animation during the idle process.
  145. .. _enum_AnimationTreePlayer_NodeType:
  146. enum **NodeType**
  147. - **NODE_OUTPUT** = **0** --- Output node.
  148. - **NODE_ANIMATION** = **1** --- Animation node.
  149. - **NODE_ONESHOT** = **2** --- OneShot node.
  150. - **NODE_MIX** = **3** --- Mix node.
  151. - **NODE_BLEND2** = **4** --- Blend2 node.
  152. - **NODE_BLEND3** = **5** --- Blend3 node.
  153. - **NODE_BLEND4** = **6** --- Blend4 node.
  154. - **NODE_TIMESCALE** = **7** --- TimeScale node.
  155. - **NODE_TIMESEEK** = **8** --- TimeSeek node.
  156. - **NODE_TRANSITION** = **9** --- Transition node.
  157. Description
  158. -----------
  159. A node graph tool for blending multiple animations bound to an :ref:`AnimationPlayer<class_animationplayer>`. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
  160. It takes :ref:`Animation<class_animation>`\ s from an :ref:`AnimationPlayer<class_animationplayer>` node and mixes them depending on the graph.
  161. Member Function Description
  162. ---------------------------
  163. .. _class_AnimationTreePlayer_add_node:
  164. - void **add_node** **(** :ref:`int<class_int>` type, :ref:`String<class_string>` id **)**
  165. Adds a ``type`` node to the graph with name ``id``.
  166. .. _class_AnimationTreePlayer_advance:
  167. - void **advance** **(** :ref:`float<class_float>` delta **)**
  168. Shifts position in the animation timeline. Delta is the time in seconds to shift.
  169. .. _class_AnimationTreePlayer_animation_node_get_animation:
  170. - :ref:`Animation<class_animation>` **animation_node_get_animation** **(** :ref:`String<class_string>` id **)** const
  171. Returns the :ref:`AnimationPlayer<class_animationplayer>`'s :ref:`Animation<class_animation>` bound to the ``AnimationTreePlayer``'s animation node with name ``id``.
  172. .. _class_AnimationTreePlayer_animation_node_get_master_animation:
  173. - :ref:`String<class_string>` **animation_node_get_master_animation** **(** :ref:`String<class_string>` id **)** const
  174. Returns the name of the :ref:`master_player<class_AnimationTreePlayer_master_player>`'s :ref:`Animation<class_animation>` bound to this animation node.
  175. .. _class_AnimationTreePlayer_animation_node_set_animation:
  176. - void **animation_node_set_animation** **(** :ref:`String<class_string>` id, :ref:`Animation<class_animation>` animation **)**
  177. Binds a new :ref:`Animation<class_animation>` from the :ref:`master_player<class_AnimationTreePlayer_master_player>` to the ``AnimationTreePlayer``'s animation node with name ``id``.
  178. .. _class_AnimationTreePlayer_animation_node_set_filter_path:
  179. - void **animation_node_set_filter_path** **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)**
  180. If ``enable`` is ``true``, the animation node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate.
  181. .. _class_AnimationTreePlayer_animation_node_set_master_animation:
  182. - void **animation_node_set_master_animation** **(** :ref:`String<class_string>` id, :ref:`String<class_string>` source **)**
  183. Binds the :ref:`Animation<class_animation>` named ``source`` from :ref:`master_player<class_AnimationTreePlayer_master_player>` to the animation node ``id``. Recalculates caches.
  184. .. _class_AnimationTreePlayer_are_nodes_connected:
  185. - :ref:`bool<class_bool>` **are_nodes_connected** **(** :ref:`String<class_string>` id, :ref:`String<class_string>` dst_id, :ref:`int<class_int>` dst_input_idx **)** const
  186. Returns whether node ``id`` and ``dst_id`` are connected at the specified slot.
  187. .. _class_AnimationTreePlayer_blend2_node_get_amount:
  188. - :ref:`float<class_float>` **blend2_node_get_amount** **(** :ref:`String<class_string>` id **)** const
  189. Returns the blend amount of a Blend2 node given its name.
  190. .. _class_AnimationTreePlayer_blend2_node_set_amount:
  191. - void **blend2_node_set_amount** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` blend **)**
  192. Sets the blend amount of a Blend2 node given its name and value.
  193. A Blend2 Node blends two animations with the amount between 0 and 1.
  194. At 0, Output is input a.
  195. Towards 1, the influence of a gets lessened, the influence of b gets raised.
  196. At 1, Output is input b.
  197. .. _class_AnimationTreePlayer_blend2_node_set_filter_path:
  198. - void **blend2_node_set_filter_path** **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)**
  199. If ``enable`` is ``true``, the blend2 node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate.
  200. .. _class_AnimationTreePlayer_blend3_node_get_amount:
  201. - :ref:`float<class_float>` **blend3_node_get_amount** **(** :ref:`String<class_string>` id **)** const
  202. Returns the blend amount of a Blend3 node given its name.
  203. .. _class_AnimationTreePlayer_blend3_node_set_amount:
  204. - void **blend3_node_set_amount** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` blend **)**
  205. Sets the blend amount of a Blend3 node given its name and value.
  206. A Blend3 Node blends three animations with the amount between -1 and 1.
  207. At -1, Output is input b-.
  208. From -1 to 0, the influence of b- gets lessened, the influence of a gets raised and the influence of b+ is 0.
  209. At 0, Output is input a.
  210. From 0 to 1, the influence of a gets lessened, the influence of b+ gets raised and the influence of b+ is 0.
  211. At 1, Output is input b+.
  212. .. _class_AnimationTreePlayer_blend4_node_get_amount:
  213. - :ref:`Vector2<class_vector2>` **blend4_node_get_amount** **(** :ref:`String<class_string>` id **)** const
  214. Returns the blend amount of a Blend4 node given its name.
  215. .. _class_AnimationTreePlayer_blend4_node_set_amount:
  216. - void **blend4_node_set_amount** **(** :ref:`String<class_string>` id, :ref:`Vector2<class_vector2>` blend **)**
  217. Sets the blend amount of a Blend4 node given its name and value.
  218. A Blend4 Node blends two pairs of animations.
  219. The two pairs are blended like blend2 and then added together.
  220. .. _class_AnimationTreePlayer_connect_nodes:
  221. - :ref:`int<class_int>` **connect_nodes** **(** :ref:`String<class_string>` id, :ref:`String<class_string>` dst_id, :ref:`int<class_int>` dst_input_idx **)**
  222. Connects node ``id`` to ``dst_id`` at the specified input slot.
  223. .. _class_AnimationTreePlayer_disconnect_nodes:
  224. - void **disconnect_nodes** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` dst_input_idx **)**
  225. Disconnects nodes connected to ``id`` at the specified input slot.
  226. .. _class_AnimationTreePlayer_get_node_list:
  227. - :ref:`PoolStringArray<class_poolstringarray>` **get_node_list** **(** **)**
  228. Returns a :ref:`PoolStringArray<class_poolstringarray>` containing the name of all nodes.
  229. .. _class_AnimationTreePlayer_mix_node_get_amount:
  230. - :ref:`float<class_float>` **mix_node_get_amount** **(** :ref:`String<class_string>` id **)** const
  231. Returns mix amount of a Mix node given its name.
  232. .. _class_AnimationTreePlayer_mix_node_set_amount:
  233. - void **mix_node_set_amount** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` ratio **)**
  234. Sets mix amount of a Mix node given its name and value.
  235. A Mix node adds input b to input a by a the amount given by ratio.
  236. .. _class_AnimationTreePlayer_node_exists:
  237. - :ref:`bool<class_bool>` **node_exists** **(** :ref:`String<class_string>` node **)** const
  238. Check if a node exists (by name).
  239. .. _class_AnimationTreePlayer_node_get_input_count:
  240. - :ref:`int<class_int>` **node_get_input_count** **(** :ref:`String<class_string>` id **)** const
  241. Return the input count for a given node. Different types of nodes have different amount of inputs.
  242. .. _class_AnimationTreePlayer_node_get_input_source:
  243. - :ref:`String<class_string>` **node_get_input_source** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` idx **)** const
  244. Return the input source for a given node input.
  245. .. _class_AnimationTreePlayer_node_get_position:
  246. - :ref:`Vector2<class_vector2>` **node_get_position** **(** :ref:`String<class_string>` id **)** const
  247. Returns position of a node in the graph given its name.
  248. .. _class_AnimationTreePlayer_node_get_type:
  249. - :ref:`int<class_int>` **node_get_type** **(** :ref:`String<class_string>` id **)** const
  250. Get the node type, will return from NODE\_\* enum.
  251. .. _class_AnimationTreePlayer_node_rename:
  252. - :ref:`int<class_int>` **node_rename** **(** :ref:`String<class_string>` node, :ref:`String<class_string>` new_name **)**
  253. Rename a node in the graph.
  254. .. _class_AnimationTreePlayer_node_set_position:
  255. - void **node_set_position** **(** :ref:`String<class_string>` id, :ref:`Vector2<class_vector2>` screen_position **)**
  256. Sets position of a node in the graph given its name and position.
  257. .. _class_AnimationTreePlayer_oneshot_node_get_autorestart_delay:
  258. - :ref:`float<class_float>` **oneshot_node_get_autorestart_delay** **(** :ref:`String<class_string>` id **)** const
  259. Returns autostart delay of a OneShot node given its name.
  260. .. _class_AnimationTreePlayer_oneshot_node_get_autorestart_random_delay:
  261. - :ref:`float<class_float>` **oneshot_node_get_autorestart_random_delay** **(** :ref:`String<class_string>` id **)** const
  262. Returns autostart random delay of a OneShot node given its name.
  263. .. _class_AnimationTreePlayer_oneshot_node_get_fadein_time:
  264. - :ref:`float<class_float>` **oneshot_node_get_fadein_time** **(** :ref:`String<class_string>` id **)** const
  265. Returns fade in time of a OneShot node given its name.
  266. .. _class_AnimationTreePlayer_oneshot_node_get_fadeout_time:
  267. - :ref:`float<class_float>` **oneshot_node_get_fadeout_time** **(** :ref:`String<class_string>` id **)** const
  268. Returns fade out time of a OneShot node given its name.
  269. .. _class_AnimationTreePlayer_oneshot_node_has_autorestart:
  270. - :ref:`bool<class_bool>` **oneshot_node_has_autorestart** **(** :ref:`String<class_string>` id **)** const
  271. Returns whether a OneShot node will auto restart given its name.
  272. .. _class_AnimationTreePlayer_oneshot_node_is_active:
  273. - :ref:`bool<class_bool>` **oneshot_node_is_active** **(** :ref:`String<class_string>` id **)** const
  274. Returns whether a OneShot node is active given its name.
  275. .. _class_AnimationTreePlayer_oneshot_node_set_autorestart:
  276. - void **oneshot_node_set_autorestart** **(** :ref:`String<class_string>` id, :ref:`bool<class_bool>` enable **)**
  277. Sets autorestart property of a OneShot node given its name and value.
  278. .. _class_AnimationTreePlayer_oneshot_node_set_autorestart_delay:
  279. - void **oneshot_node_set_autorestart_delay** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` delay_sec **)**
  280. Sets autorestart delay of a OneShot node given its name and value in seconds.
  281. .. _class_AnimationTreePlayer_oneshot_node_set_autorestart_random_delay:
  282. - void **oneshot_node_set_autorestart_random_delay** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` rand_sec **)**
  283. Sets autorestart random delay of a OneShot node given its name and value in seconds.
  284. .. _class_AnimationTreePlayer_oneshot_node_set_fadein_time:
  285. - void **oneshot_node_set_fadein_time** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)**
  286. Sets fade in time of a OneShot node given its name and value in seconds.
  287. .. _class_AnimationTreePlayer_oneshot_node_set_fadeout_time:
  288. - void **oneshot_node_set_fadeout_time** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)**
  289. Sets fade out time of a OneShot node given its name and value in seconds.
  290. .. _class_AnimationTreePlayer_oneshot_node_set_filter_path:
  291. - void **oneshot_node_set_filter_path** **(** :ref:`String<class_string>` id, :ref:`NodePath<class_nodepath>` path, :ref:`bool<class_bool>` enable **)**
  292. If ``enable`` is ``true``, the oneshot node with ID ``id`` turns off the track modifying the property at ``path``. The modified node's children continue to animate.
  293. .. _class_AnimationTreePlayer_oneshot_node_start:
  294. - void **oneshot_node_start** **(** :ref:`String<class_string>` id **)**
  295. Starts a OneShot node given its name.
  296. .. _class_AnimationTreePlayer_oneshot_node_stop:
  297. - void **oneshot_node_stop** **(** :ref:`String<class_string>` id **)**
  298. Stops the OneShot node with name ``id``.
  299. .. _class_AnimationTreePlayer_recompute_caches:
  300. - void **recompute_caches** **(** **)**
  301. Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state.
  302. .. _class_AnimationTreePlayer_remove_node:
  303. - void **remove_node** **(** :ref:`String<class_string>` id **)**
  304. Removes the animation node with name ``id``.
  305. .. _class_AnimationTreePlayer_reset:
  306. - void **reset** **(** **)**
  307. Resets this ``AnimationTreePlayer``.
  308. .. _class_AnimationTreePlayer_timescale_node_get_scale:
  309. - :ref:`float<class_float>` **timescale_node_get_scale** **(** :ref:`String<class_string>` id **)** const
  310. Returns time scale value of the TimeScale node with name ``id``.
  311. .. _class_AnimationTreePlayer_timescale_node_set_scale:
  312. - void **timescale_node_set_scale** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` scale **)**
  313. Sets the time scale of the TimeScale node with name ``id`` to ``scale``.
  314. The timescale node is used to speed :ref:`Animation<class_animation>`\ s up if the scale is above 1 or slow them down if it is below 1.
  315. If applied after a blend or mix, affects all input animations to that blend or mix.
  316. .. _class_AnimationTreePlayer_timeseek_node_seek:
  317. - void **timeseek_node_seek** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` seconds **)**
  318. Sets the time seek value of the TimeSeek node with name ``id`` to ``seconds``
  319. This functions as a seek in the :ref:`Animation<class_animation>` or the blend or mix of :ref:`Animation<class_animation>`\ s input in it.
  320. .. _class_AnimationTreePlayer_transition_node_delete_input:
  321. - void **transition_node_delete_input** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)**
  322. Deletes the input at ``input_idx`` for the transition node with name ``id``.
  323. .. _class_AnimationTreePlayer_transition_node_get_current:
  324. - :ref:`int<class_int>` **transition_node_get_current** **(** :ref:`String<class_string>` id **)** const
  325. Returns the index of the currently evaluated input for the transition node with name ``id``.
  326. .. _class_AnimationTreePlayer_transition_node_get_input_count:
  327. - :ref:`int<class_int>` **transition_node_get_input_count** **(** :ref:`String<class_string>` id **)** const
  328. Returns the number of inputs for the transition node with name ``id``. You can add inputs by rightclicking on the transition node.
  329. .. _class_AnimationTreePlayer_transition_node_get_xfade_time:
  330. - :ref:`float<class_float>` **transition_node_get_xfade_time** **(** :ref:`String<class_string>` id **)** const
  331. Returns the cross fade time for the transition node with name ``id``.
  332. .. _class_AnimationTreePlayer_transition_node_has_input_auto_advance:
  333. - :ref:`bool<class_bool>` **transition_node_has_input_auto_advance** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)** const
  334. Returns ``true`` if the input at ``input_idx`` on transition node with name ``id`` is set to automatically advance to the next input upon completion.
  335. .. _class_AnimationTreePlayer_transition_node_set_current:
  336. - void **transition_node_set_current** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx **)**
  337. The transition node with name ``id`` sets its current input at ``input_idx``.
  338. .. _class_AnimationTreePlayer_transition_node_set_input_auto_advance:
  339. - void **transition_node_set_input_auto_advance** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` input_idx, :ref:`bool<class_bool>` enable **)**
  340. The transition node with name ``id`` advances to its next input automatically when the input at ``input_idx`` completes.
  341. .. _class_AnimationTreePlayer_transition_node_set_input_count:
  342. - void **transition_node_set_input_count** **(** :ref:`String<class_string>` id, :ref:`int<class_int>` count **)**
  343. Resizes the number of inputs available for the transition node with name ``id``.
  344. .. _class_AnimationTreePlayer_transition_node_set_xfade_time:
  345. - void **transition_node_set_xfade_time** **(** :ref:`String<class_string>` id, :ref:`float<class_float>` time_sec **)**
  346. The transition node with name ``id`` sets its cross fade time to ``time_sec``.