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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimatedSprite:
- AnimatedSprite
- ==============
- **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Sprite node that can use multiple textures for animation.
- Member Functions
- ----------------
- +--------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_is_playing>` **(** **)** const |
- +--------------------------+----------------------------------------------------------------------------------------+
- | void | :ref:`play<class_AnimatedSprite_play>` **(** :ref:`String<class_string>` anim="" **)** |
- +--------------------------+----------------------------------------------------------------------------------------+
- | void | :ref:`stop<class_AnimatedSprite_stop>` **(** **)** |
- +--------------------------+----------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_AnimatedSprite_animation_finished:
- - **animation_finished** **(** **)**
- Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
- .. _class_AnimatedSprite_frame_changed:
- - **frame_changed** **(** **)**
- Emitted when :ref:`frame<class_AnimatedSprite_frame>` changed.
- Member Variables
- ----------------
- .. _class_AnimatedSprite_animation:
- - :ref:`String<class_string>` **animation** - The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
- .. _class_AnimatedSprite_centered:
- - :ref:`bool<class_bool>` **centered** - If ``true`` texture will be centered. Default value: ``true``.
- .. _class_AnimatedSprite_flip_h:
- - :ref:`bool<class_bool>` **flip_h** - If ``true`` texture is flipped horizontally. Default value: ``false``.
- .. _class_AnimatedSprite_flip_v:
- - :ref:`bool<class_bool>` **flip_v** - If ``true`` texture is flipped vertically. Default value: ``false``.
- .. _class_AnimatedSprite_frame:
- - :ref:`int<class_int>` **frame** - The displayed animation frame's index.
- .. _class_AnimatedSprite_frames:
- - :ref:`SpriteFrames<class_spriteframes>` **frames** - The :ref:`SpriteFrames<class_spriteframes>` resource containing the animation(s).
- .. _class_AnimatedSprite_offset:
- - :ref:`Vector2<class_vector2>` **offset** - The texture's drawing offset.
- .. _class_AnimatedSprite_playing:
- - :ref:`bool<class_bool>` **playing** - If ``true`` the :ref:`animation<class_AnimatedSprite_animation>` is currently playing.
- Description
- -----------
- Animations are created using a :ref:`SpriteFrames<class_spriteframes>` resource, which can be configured in the editor via the SpriteFrames panel.
- Member Function Description
- ---------------------------
- .. _class_AnimatedSprite_is_playing:
- - :ref:`bool<class_bool>` **is_playing** **(** **)** const
- Return true if an animation if currently being played.
- .. _class_AnimatedSprite_play:
- - void **play** **(** :ref:`String<class_string>` anim="" **)**
- Play the animation set in parameter. If no parameter is provided, the current animation is played.
- .. _class_AnimatedSprite_stop:
- - void **stop** **(** **)**
- Stop the current animation (does not reset the frame counter).
|