class_acceptdialog.rst 4.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AcceptDialog.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AcceptDialog:
  5. AcceptDialog
  6. ============
  7. **Inherits:** :ref:`WindowDialog<class_windowdialog>` **<** :ref:`Popup<class_popup>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Inherited By:** :ref:`ConfirmationDialog<class_confirmationdialog>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Base dialog for user notification.
  13. Member Functions
  14. ----------------
  15. +------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`Button<class_button>` | :ref:`add_button<class_AcceptDialog_add_button>` **(** :ref:`String<class_string>` text, :ref:`bool<class_bool>` right=false, :ref:`String<class_string>` action="" **)** |
  17. +------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`Button<class_button>` | :ref:`add_cancel<class_AcceptDialog_add_cancel>` **(** :ref:`String<class_string>` name **)** |
  19. +------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`Label<class_label>` | :ref:`get_label<class_AcceptDialog_get_label>` **(** **)** |
  21. +------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Button<class_button>` | :ref:`get_ok<class_AcceptDialog_get_ok>` **(** **)** |
  23. +------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`register_text_enter<class_AcceptDialog_register_text_enter>` **(** :ref:`Node<class_node>` line_edit **)** |
  25. +------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. Signals
  27. -------
  28. .. _class_AcceptDialog_confirmed:
  29. - **confirmed** **(** **)**
  30. Emitted when the dialog is accepted.
  31. .. _class_AcceptDialog_custom_action:
  32. - **custom_action** **(** :ref:`String<class_string>` action **)**
  33. Emitted when a custom button is pressed. See :ref:`add_button<class_AcceptDialog_add_button>`.
  34. Member Variables
  35. ----------------
  36. .. _class_AcceptDialog_dialog_hide_on_ok:
  37. - :ref:`bool<class_bool>` **dialog_hide_on_ok** - If ``true`` the dialog is hidden when accepted. Default value: ``true``.
  38. .. _class_AcceptDialog_dialog_text:
  39. - :ref:`String<class_string>` **dialog_text** - The text displayed by this dialog.
  40. Description
  41. -----------
  42. This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.
  43. Member Function Description
  44. ---------------------------
  45. .. _class_AcceptDialog_add_button:
  46. - :ref:`Button<class_button>` **add_button** **(** :ref:`String<class_string>` text, :ref:`bool<class_bool>` right=false, :ref:`String<class_string>` action="" **)**
  47. Adds a button with label *text* and a custom *action* to the dialog and returns the created button. *action* will be passed to the custom_action signal when pressed.
  48. If ``true``, *right* will place the button to the right of any sibling buttons. Default value: ``false``.
  49. .. _class_AcceptDialog_add_cancel:
  50. - :ref:`Button<class_button>` **add_cancel** **(** :ref:`String<class_string>` name **)**
  51. Adds a button with label *name* and a cancel action to the dialog and returns the created button.
  52. .. _class_AcceptDialog_get_label:
  53. - :ref:`Label<class_label>` **get_label** **(** **)**
  54. Return the label used for built-in text.
  55. .. _class_AcceptDialog_get_ok:
  56. - :ref:`Button<class_button>` **get_ok** **(** **)**
  57. Return the OK Button.
  58. .. _class_AcceptDialog_register_text_enter:
  59. - void **register_text_enter** **(** :ref:`Node<class_node>` line_edit **)**
  60. Registers a :ref:`LineEdit<class_lineedit>` in the dialog. When the enter key is pressed, the dialog will be accepted.