123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410 |
- .. _doc_pr_workflow:
- Pull request workflow
- =====================
- .. highlight:: shell
- The so-called "PR workflow" used by Godot is common to many projects using
- Git, and should be familiar to veteran free software contributors. The idea
- is that only a small number (if any) commit directly to the *master* branch.
- Instead, contributors *fork* the project (i.e. create a copy of it, which
- they can modify as they wish), and then use the GitHub interface to request
- a *pull* from one of their fork's branch to one branch of the original
- (often named *upstream*) repository.
- The resulting *pull request* (PR) can then be reviewed by other contributors,
- which might approve it, reject it, or most often request that modifications
- be done. Once approved, the PR can then be merged by one of the core
- developers, and its commit(s) will become part of the target branch (usually
- the *master* branch).
- We will go together through an example to show the typical workflow and
- associated Git commands. But first, let's have a quick look at the
- organisation of Godot's Git repository.
- Git source repository
- ---------------------
- The `repository on GitHub <https://github.com/godotengine/godot>`_ is a
- `Git <https://git-scm.com>`_ code repository together with an embedded
- issue tracker and PR system.
- The Git version control system is the tool used to keep track of successive
- edits to the source code - to contibute efficiently to Godot, learning the
- basics of the Git command line is *highly* recommended. There exist some
- graphical interfaces for Git, but they usually encourage users to take bad
- habits regarding the Git and PR workflow, and we therefore recommend not to
- use them (especially GitHub's online editor).
- .. seealso:: The first sections of Git's "Book" are a good introduction to
- the tool's philosophy and the various commands you need to
- master in your daily workflow. You can read them online on the
- `Git SCM <https://git-scm.com/book/en/v2>`_ website.
- The branches on the Git repository are organized as follows:
- - The *master* branch is where the development of the next major version
- (3.0, 3.1, 4.0, etc.) occurs. As a development branch, it can be unstable
- and is not meant for use in production. This is where PRs should be done
- in priority.
- - The stable branches are named after their version, e.g. *2.0* and *2.1*.
- They are used to backport bugfixes and enhancements from the *master*
- branch to the currently maintained stable release (e.g. 2.0.1 or 2.1.3).
- As a rule of thumb, the last stable branch is maintained until the next
- major version (e.g. the *2.0* branch was maintained until the release of
- Godot 2.1).
- If you want to make PRs against a maintained stable branch, you will have
- to check if your changes are also relevant for the *master* branch.
- - There might be feature branches at time, usually meant to be merged into
- the *master* branch at some time.
- Forking and cloning
- -------------------
- The first step is to *fork* the `godotengine/godot <https://github.com/godotengine/godot>`_
- repository on GitHub. To do so, you will need to have a GitHub account and to
- be logged in. In the top right corner of the repository's GitHub page, you
- should see the "Fork" button as shown below:
- .. image:: /img/github_fork_button.png
- Click it, and after a while you should be redirected to your own fork of the
- Godot repo, with your GitHub username as namespace:
- .. image:: /img/github_fork_url.png
- You can then *clone* your fork, i.e. create a local copy of the online
- repository (in Git speak, the *origin remote*):
- ::
- $ git clone https://github.com/USERNAME/godot
- .. note:: In our examples, the "$" character denotes the command line prompt
- on typical UNIX shells. It is not part of the command and should
- not be typed.
- After a little while, you should have a ``godot`` directory in your current
- working directory. Move into it (``cd godot``), and we will set up a useful
- reference:
- ::
- $ git remote add upstream https://github.com/godotengine/godot
- $ git fetch upstream
- This will create a reference named *upstream* pointing to the original
- godotengine/godot repository. This will be useful when you want to pull new
- commits from its *master* branch to update your fork. You have another
- *remote* reference named *origin*, which points to your fork.
- You only need to do the above steps once, as long as you keep that local
- ``godot`` folder (which you can move around if you want, the relevant
- metadata is hidden in its ``.git`` subfolder).
- .. note:: *Branch it, pull it, code it, stage it, commit, push it, rebase
- it... technologic.*
- This bad take on Daft Punk's *Technologic* shows the general
- conception Git beginners have of its workflow: lots of strange
- commands to learn by copy and paste, hoping they will work as
- expected. And that's actually not a bad way to learn, as long as
- you're curious and don't hesitate to question your search engine
- when lost, so we will give you the basic commands to know when
- working in Git.
- In the following, we will assume that you want to implement a feature in
- Godot's project manager, which is coded in the ``editor/project_manager.cpp``
- file.
- Branching
- ---------
- By default, the ``git clone`` should have put you on the *master* branch of
- your fork (*origin*). To start your own feature development, we will create
- a feature branch:
- ::
- // Create the branch based on the current branch (master)
- $ git branch better-project-manager
- // Change the current branch to the new one
- $ git checkout better-project-manager
- This command is equivalent:
- ::
- // Change the current branch to a new named one, based on the current branch
- $ git checkout -b better-project-manager
- If you want to go back to the *master* branch, you'd use:
- ::
- $ git checkout master
- You can see which branch you are currently on with the ``git branch``
- command:
- ::
- $ git branch
- 2.1
- * better-project-manager
- master
- Updating your branch
- --------------------
- This would not be needed the first time, just after you forked the upstream
- repository. However, the next time you want to work on something, you will
- notice that your fork's *master* is several commits behind the upstream
- *master* branch: pull requests from other contributors would have been merged
- in the meantime.
- To ensure there won't be conflicts between the feature you develop and the
- current upstream *master* branch, you will have to update your branch by
- *pulling* the upstream branch.
- ::
- $ git pull upstream master
- However, if you had local commits, this method will create a so-called "merge
- commit", and you will soon hear from fellow contributors that those are not
- wanted in PRs. Then how to update the branch without creating a merge commit?
- You will have to use the ``--rebase`` option, so that your local commits are
- replayed on top of the updated upstream *master* branch. It will effectively
- modify the Git history of your branch, but that is for the greater good.
- Then command that you should (almost) always use is there:
- ::
- $ git pull --rebase upstream master
- Making changes
- --------------
- You would then do your changes to our example's
- ``editor/project_manager.cpp`` file with your usual development environment
- (text editor, IDE, etc.).
- By default, those changes are *unstaged*. The staging area is a layer between
- your working directory (where you make your modifications) and the local git
- repository (the commits and all the metadata in the ``.git`` folder). To
- bring changes from the working directory to the git repository, you need to
- *stage* them with the ``git add`` command, and then to commit them with the
- ``git commit`` command.
- There are various commands you should know to review your current work,
- before staging it, while it is staged, and after it has been committed.
- - ``git diff`` will show you the current unstaged changes, i.e. the
- differences between your working directory and the staging area.
- - ``git checkout -- <files>`` will undo the unstaged changes to the given
- files.
- - ``git add <files>`` will *stage* the changes on the listed files.
- - ``git diff --staged`` will show the current staged changes, i.e. the
- differences between the staging area and the last commit.
- - ``git reset HEAD <files>`` will *unstage* changes to the listed files.
- - ``git status`` will show you what are the currently staged and unstaged
- modifications.
- - ``git commit`` will commit the staged files. It will open a text editor
- (you can define the one you want to use with the ``GIT_EDITOR`` environment
- variable or the ``core.editor`` setting in your Git config) to let you
- write a commit log. You can use ``git commit -m "Cool commit log"`` to
- write the log directly.
- - ``git log`` will show you the last commits of your current branch. If you
- did local commits, they should be shown at the top.
- - ``git show`` will show you the changes of the last commit. You can also
- specify a commit hash to see the changes for that commit.
- That's a lot to memorise! Don't worry, just check this cheat sheet when you
- need to make changes, and learn by doing.
- Here's how the shell history could look like on our example:
- ::
- // It's nice to know where you're starting from
- $ git log
- // Do changes to the project manager
- $ nano editor/project_manager.cpp
- // Find an unrelated bug in Control and fix it
- $ nano scene/gui/control.cpp
- // Review changes
- $ git status
- $ git diff
- // We'll do two commits for our unrelated changes,
- // starting by the Control changes necessary for the PM enhancements
- $ git add scene/gui/control.cpp
- $ git commit -m "Fix handling of margins in Control"
- // Check we did good
- $ git log
- $ git show
- $ git status
- // Make our second commit
- $ git add editor/project_manager.cpp
- $ git commit -m "Add a pretty banner to the project manager"
- $ git log
- With this, we should have two new commits in our *better-project-manager*
- branch which were not in the *master* branch. They are still only local
- though, the remote fork does not know about them, nor does the upstream repo.
- Pushing changes to a remote
- ---------------------------
- That's where ``git push`` will come into play. In Git, a commit is always
- done in the local repository (unlike Subversion where a commit will modify
- the remote repository directly). You need to *push* the new commits to a
- remote branch to share them with the world. The syntax for this is:
- ::
- $ git push <remote> <local branch>[:<remote branch>]
- The part about the remote branch can be ommitted if you want it to have the
- same name as the local branch, which is our case in this example, so we will
- do:
- ::
- $ git push origin better-project-manager
- Git will ask you for your username and password, and the changes will be sent
- to your remote. If you check the fork's page on GitHub, you should see a new
- branch with your added commits.
- Issuing a pull request
- ----------------------
- When you load your fork's branch on GitHub, you should see a line saying
- "This branch is 2 commits ahead of godotengine:master." (and potentially some
- commits behind, if your *master* branch was out of sync with the upstream
- *master* branch.
- .. image:: /img/github_fork_make_pr.png
- On that line, there is a "Pull request" link. Clicking it will open a form
- that will let you issue a pull request on the godotengine/godot upstream
- repository. It should show you your two commits, and state "Able to merge".
- If not (e.g. it has way more commits, or says there are merge conflicts),
- don't create the PR, something went wrong. Go to IRC and ask for support :)
- Use an explicit title for the PR and put the necessary details in the comment
- area. You can drag and drop screenshots, gifs or zipped projects if relevant,
- to showcase what your work implements. Click "Create a pull request", and
- tadaa!
- Modifying a pull request
- ------------------------
- While it is reviewed by other contributors, you will often need to make
- changes to your yet-unmerged PR, either because contributors requested them,
- or because you found issues yourself while testing.
- The good news is that you can modify a pull request simply by acting on the
- branch you made the pull request from. You can e.g. make a new commit on that
- branch, push it to your fork, and the PR will be updated automatically:
- ::
- // Check out your branch again if you had changed in the meantime
- $ git checkout better-project-manager
- // Fix a mistake
- $ nano editor/project_manager.cpp
- $ git add editor/project_manager.cpp
- $ git commit -m "Fix a typo in the banner's title"
- $ git push origin better-project-manager
- That should do the trick, but...
- Mastering the PR workflow: the rebase
- -------------------------------------
- On the situation outlined above, your fellow contributors with an OCD
- regarding the Git history might ask your to *rebase* your branch to *squash*
- or *meld* the last two commits together (i.e. the two related to the project
- manager), as the second commit basically fixes an issue in the first one.
- Once the PR is merged, it is not relevant for a changelog reader that the PR
- author made mistakes; instead, we want to keep only commits that bring from
- one working state to another working state.
- To squash those two commits together, we will have to *rewrite history*.
- Right, we have that power. You may read that it's a bad practice, and it's
- true when it comes to branches of the upstream repo. But in your fork, you
- can do whatever you want, and everything is allowed to get neat PRs :)
- We will use the *interactive rebase* ``git rebase -i`` to do this. This
- command takes a commit hash as argument, and will let you modify all commits
- between that commit hash and the last one of the branch, the so-called
- *HEAD*. In our example, we want to act on the last two commits, so we will
- do:
- ::
- // The HEAD~X syntax means X commits before HEAD
- $ git rebase -i HEAD~2
- This will open a text editor with:
- ::
- pick 1b4aad7 Add a pretty banner to the project manager
- pick e07077e Fix a typo in the banner's title
- The editor will also show instructions regarding how you can act on those
- commits. In particular, it should tell you that "pick" means to use that
- commit (do nothing), and that "squash" and "fixup" can be used to *meld* the
- commit in its parent commit. The difference between "squash" and "fixup" is
- that "fixup" will discard the commit log from the squashed commit. In our
- example, we are not interested in keeping the log of the "Fix a typo" commit,
- so we use:
- ::
- pick 1b4aad7 Add a pretty banner to the project manager
- fixup e07077e Fix a typo in the banner's title
- Upon saving and quitting the editor, the rebase will occur. The second commit
- will be melded into the first one, and ``git log`` and ``git show`` should
- now confirm that you have only one commit with the changes from both previous
- commits.
- .. note:: You could have avoided this rebase by using ``git commit --amend``
- when fixing the typo. This command will write the staged changes
- directly into the *last* commit (*HEAD*), instead of creating a new
- commit like we did in this example. So it is equivalent to what we
- did with a new commit and then a rebase to mark it as "fixup".
- But! You rewrote the history, and now your local and remote branches have
- diverged. Indeed, commit 1b4aad7 in the above example will have changed, and
- therefore got a new commit hash. If you try to push to your remote branch, it
- will raise an error:
- ::
- $ git push origin better-project-manager
- To https://github.com/akien-mga/godot
- ! [rejected] better-project-manager -> better-project-manager (non-fast-forward)
- error: failed to push some refs to 'https://akien-mga@github.com/akien-mga/godot'
- hint: Updates were rejected because the tip of your current branch is behind
- hint: its remote counterpart.
- This is a sane behaviour, Git will not let you push changes that would
- override remote content. But that's actually what we want to do here, so we
- will have to *force* it:
- ::
- $ git push --force origin better-project-manager
- And tadaa! Git will happily *replace* your remote branch with what you had
- locally (so make sure that's what you wanted, using ``git log``). This will
- also update the PR accordingly.
|