Official EU-hosted mirror of the Godot Engine GitHub documentation repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub.
Max Hilbrunner 1cfa7d8e0a Merge pull request #10430 from BastiaanOlij/openxr_binding_modifiers_docs | 2 dias atrás | |
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about | 1 semana atrás | |
classes | 1 semana atrás | |
community | 1 mês atrás | |
contributing | 2 dias atrás | |
getting_started | 1 semana atrás | |
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tutorials | 2 dias atrás | |
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pyproject.toml | 1 mês atrás | |
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robots.txt | 4 anos atrás |
This repository contains the source files of Godot Engine's documentation, in reStructuredText markup language (reST).
They are meant to be parsed with the Sphinx documentation builder to build the HTML documentation on Godot's website.
To browse the documentation offline, you can download an HTML copy (updated every Monday):
stable,
latest,
3.6. Extract
the ZIP archive then open the top-level index.html
in a web browser.
For mobile devices or e-readers, you can also download an ePub copy (updated every Monday):
stable,
latest,
3.6. Extract
the ZIP archive then open the GodotEngine.epub
file in an e-book reader application.
The Godot documentation uses the default sphinx_rtd_theme
with many
customizations applied on top. It will automatically switch between
the light and dark theme depending on your browser/OS' theming preference.
If you use Firefox and wish to use the dark theme regardless of your OS configuration, you can install the Dark Website Forcer add-on.
All contributors are welcome to help on the Godot documentation.
To get started, head to the Contributing section of the online manual. There, you will find all the information you need to write and submit changes.
Here are some quick links to the areas you might be interested in:
With the exception of the classes/
folder, all the content of this repository is licensed under the Creative Commons Attribution 3.0 Unported license (CC BY 3.0) and is to be attributed to "Juan Linietsky, Ariel Manzur and the Godot community".
See LICENSE.txt for details.
The files in the classes/
folder are derived from Godot's main source repository and are distributed under the MIT license, with the same authors as above.