tetrapod00
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f2ce3eee91
Standardize renderer names and terms
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2 months ago |
tetrapod00
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a8667ffddf
Add links to project setting mentions
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2 months ago |
tetrapod00
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99722f2d78
Add Antialiasing comparison table, remove redundant MSAA limitations section
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2 months ago |
Hugo Locurcio
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d07baf3836
Document alpha antialiasing in Standard Material 3D
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1 year ago |
Max Hilbrunner
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64a3b465c2
Update SFC to Godot Foundation, old URLs
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1 year ago |
Hugo Locurcio
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96137165b3
Add comparison images to 3D rendering limitations (#7120)
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1 year ago |
Clay John
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6538f38db8
Mention Sorting Offset property in 3D rendering limitations (#6944)
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1 year ago |
Hugo Locurcio
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9286f1b466
Remove references to removed GLES2 backend
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1 year ago |
Max Hilbrunner
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c8a306fd34
Merge pull request #6782 from Calinou/update-import-docs
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1 year ago |
Hugo Locurcio
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513b1792c3
Clarify limitations of transparent materials in Spatial shaders
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1 year ago |
Hugo Locurcio
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3bed31c54d
Update resource importing documentation for Godot 4.0
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1 year ago |
Hugo Locurcio
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6e453527b1
Revamp global illumination documentation
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3 years ago |
Hugo Locurcio
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048f5e575b
Add documentation pages on 2D and 3D antialiasing
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2 years ago |
Hugo Locurcio
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e39311fa79
Link to transparency sorting limitations page in Spatial shaders (#5740)
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2 years ago |
Hugo Locurcio
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aadcb08173
Add tips for transparency sorting issues in 3D rendering limitations (#5727)
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2 years ago |
Hugo Locurcio
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db60a7e046
Update 3D rendering limitations to mention Use Debanding project setting (#4646)
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3 years ago |
Hugo Locurcio
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555a68601e
Add a dedicated page for 3D rendering limitations
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4 years ago |