Commit History

Author SHA1 Message Date
  tetrapod00 f2ce3eee91 Standardize renderer names and terms 2 months ago
  tetrapod00 a8667ffddf Add links to project setting mentions 2 months ago
  tetrapod00 99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section 2 months ago
  Hugo Locurcio d07baf3836 Document alpha antialiasing in Standard Material 3D 1 year ago
  Max Hilbrunner 64a3b465c2 Update SFC to Godot Foundation, old URLs 1 year ago
  Hugo Locurcio 96137165b3 Add comparison images to 3D rendering limitations (#7120) 1 year ago
  Clay John 6538f38db8 Mention Sorting Offset property in 3D rendering limitations (#6944) 1 year ago
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend 1 year ago
  Max Hilbrunner c8a306fd34 Merge pull request #6782 from Calinou/update-import-docs 1 year ago
  Hugo Locurcio 513b1792c3 Clarify limitations of transparent materials in Spatial shaders 1 year ago
  Hugo Locurcio 3bed31c54d Update resource importing documentation for Godot 4.0 1 year ago
  Hugo Locurcio 6e453527b1 Revamp global illumination documentation 3 years ago
  Hugo Locurcio 048f5e575b Add documentation pages on 2D and 3D antialiasing 2 years ago
  Hugo Locurcio e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740) 2 years ago
  Hugo Locurcio aadcb08173 Add tips for transparency sorting issues in 3D rendering limitations (#5727) 2 years ago
  Hugo Locurcio db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) 3 years ago
  Hugo Locurcio 555a68601e Add a dedicated page for 3D rendering limitations 4 years ago