tetrapod00
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76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
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1 月之前 |
Hugo Locurcio
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9773552257
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
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1 年之前 |
tetrapod
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bbb9f3efb8
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
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1 年之前 |
SaumyaBhushan
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8b52c0b026
Misspelling in 'Custom post-processing' shader code
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1 年之前 |
clayjohn
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8bf41b6ef1
Document how to use screen space textures using uniform hints
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1 年之前 |
Roland Marchand
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245975f4aa
Rewrote the custom post-processing shader tutorial
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2 年之前 |
Nathan Lovato
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ad4c479d68
Rename shading section into shaders
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4 年之前 |