Commit History

Autor SHA1 Mensaxe Data
  ssBandit 892322b5b1 Add C# code to random_number_generation and fix shuffle bag example. (#8072) hai 4 semanas
  Hugo Locurcio e402984a8a Document `rand_weighted()` in Random number generation (#10283) hai 1 mes
  Hugo Locurcio 2d9aeb9740 Update Random number generation for Godot 4.2+ (#9822) hai 1 mes
  Dan Brook e1e3e4b157 Change call from empty to is_empty in RNG tutorial hai 9 meses
  Hugo Locurcio ca3c2e9e8d Document cryptographically secure random number generation hai 1 ano
  Anthony Good a54fffd60a Access NoiseType on FastNoiseLite class hai 1 ano
  Clemens Tolboom 36c87b3400 Make more explicit there are noise_types. (#6802) hai 1 ano
  Clemens Tolboom 34712bb919 There is no 4D noise in base Noise hai 1 ano
  Raul Santos b319da3f07 Update some C# examples for 4.0 (#6693) hai 1 ano
  Yuri Rubinsky d85afb42f5 Remove incorrect sentence in tutorial of random_number_generation %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 %!s(int64=2) %!d(string=hai) anos
  Saarg 5f53d1d03d Update references to OpenSimplexNoise to use FastNoiseLite %!s(int64=2) %!d(string=hai) anos
  Aaron Franke da14b8000d Add C# code examples (salvage of VinnNo's PRs) %!s(int64=3) %!d(string=hai) anos
  soringherghisan 94ff2dde80 Random number generation: Fix comment for `randi_range()` example (#4998) %!s(int64=3) %!d(string=hai) anos
  zacryol 1fc21c57ec Fix description of `randfn()` in Random number generation (#4759) %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 5b66b08787 Fix syntax error in the `randi_range()` example in the RNG tutorial %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato 5546ec3f90 Edit random_numbers.rst %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 7d9ffa77a7 Add a random number generation tutorial %!s(int64=4) %!d(string=hai) anos