Commit History

Autor SHA1 Mensaxe Data
  tetrapod00 f2ce3eee91 Standardize renderer names and terms hai 2 meses
  tetrapod00 a8667ffddf Add links to project setting mentions hai 2 meses
  tetrapod00 99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section hai 2 meses
  Hugo Locurcio d07baf3836 Document alpha antialiasing in Standard Material 3D hai 1 ano
  Max Hilbrunner 64a3b465c2 Update SFC to Godot Foundation, old URLs hai 1 ano
  Hugo Locurcio 96137165b3 Add comparison images to 3D rendering limitations (#7120) hai 1 ano
  Clay John 6538f38db8 Mention Sorting Offset property in 3D rendering limitations (#6944) hai 1 ano
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend hai 1 ano
  Max Hilbrunner c8a306fd34 Merge pull request #6782 from Calinou/update-import-docs hai 1 ano
  Hugo Locurcio 513b1792c3 Clarify limitations of transparent materials in Spatial shaders hai 1 ano
  Hugo Locurcio 3bed31c54d Update resource importing documentation for Godot 4.0 hai 1 ano
  Hugo Locurcio 6e453527b1 Revamp global illumination documentation %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 048f5e575b Add documentation pages on 2D and 3D antialiasing %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio aadcb08173 Add tips for transparency sorting issues in 3D rendering limitations (#5727) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 555a68601e Add a dedicated page for 3D rendering limitations %!s(int64=4) %!d(string=hai) anos