skyace65
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9050e076e7
Update docs for new TileMapLayer node
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hai 4 meses |
Max Hilbrunner
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485116d8a3
Character and typo fixes
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hai 1 ano |
LDouglas23
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3ecaaf5f30
Update 2d_lights_and_shadows.rst to fix ref link
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hai 1 ano |
Hugo Locurcio
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81f44d9fae
Document the generation source used for SDF in CanvasItem shaders
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hai 1 ano |
Hugo Locurcio
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5045245cf7
Document using additive Sprite2D as a faster alternative in 2D lights and shadows
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hai 1 ano |
Hugo Locurcio
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4431a725fe
Update the 2D lights and shadows page for Godot 4.0 (#6424)
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%!s(int64=2) %!d(string=hai) anos |
TheYellowArchitect
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db84cc7068
[2D Light and Shadows Tutorial] Replaced Light2D with PointLight2D
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Rémi Verschelde
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9a05eef561
4.0: Convert Sprite references to Sprite2D
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Umut Seven
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ad45ef9288
Add missing period in 2D lights and shadows (#5299)
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skyace65
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871422f576
Remove reference to 3.0 from 2D lights and shows
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%!s(int64=3) %!d(string=hai) anos |
Samuel Laferriere
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cdd8f0af1e
Fixed typo: multiples -> multiplies
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%!s(int64=3) %!d(string=hai) anos |
Nathan Lovato
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b556b4a4e9
Edit animation_track_types, rename reference to page
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Yuri Sizov
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135b33b768
Replace British spelling and fix various typos
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sunkper
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6673804459
Fix broken links to background image (#3246)
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Rémi Verschelde
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13a53c907f
Fix inline code markup
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corrigentia
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873b372a1f
Tweak 2d_lights_and_shadows.rst a little (#2030)
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Rémi Verschelde
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4ef06a4135
Removing trailing whitespace
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Rémi Verschelde
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e29dc58cbb
Heading capitalization fixes + misc edits
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%!s(int64=6) %!d(string=hai) anos |
Clay John
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5f21499e05
Added lights and shadows tutorial (#1648)
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%!s(int64=6) %!d(string=hai) anos |