Commit History

Autor SHA1 Mensaxe Data
  skyace65 9050e076e7 Update docs for new TileMapLayer node hai 4 meses
  Max Hilbrunner 485116d8a3 Character and typo fixes hai 1 ano
  LDouglas23 3ecaaf5f30 Update 2d_lights_and_shadows.rst to fix ref link hai 1 ano
  Hugo Locurcio 81f44d9fae Document the generation source used for SDF in CanvasItem shaders hai 1 ano
  Hugo Locurcio 5045245cf7 Document using additive Sprite2D as a faster alternative in 2D lights and shadows hai 1 ano
  Hugo Locurcio 4431a725fe Update the 2D lights and shadows page for Godot 4.0 (#6424) %!s(int64=2) %!d(string=hai) anos
  TheYellowArchitect db84cc7068 [2D Light and Shadows Tutorial] Replaced Light2D with PointLight2D %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D %!s(int64=3) %!d(string=hai) anos
  Umut Seven ad45ef9288 Add missing period in 2D lights and shadows (#5299) %!s(int64=3) %!d(string=hai) anos
  skyace65 871422f576 Remove reference to 3.0 from 2D lights and shows %!s(int64=3) %!d(string=hai) anos
  Samuel Laferriere cdd8f0af1e Fixed typo: multiples -> multiplies %!s(int64=3) %!d(string=hai) anos
  Nathan Lovato b556b4a4e9 Edit animation_track_types, rename reference to page %!s(int64=4) %!d(string=hai) anos
  Yuri Sizov 135b33b768 Replace British spelling and fix various typos %!s(int64=4) %!d(string=hai) anos
  sunkper 6673804459 Fix broken links to background image (#3246) %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 13a53c907f Fix inline code markup %!s(int64=6) %!d(string=hai) anos
  corrigentia 873b372a1f Tweak 2d_lights_and_shadows.rst a little (#2030) %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 4ef06a4135 Removing trailing whitespace %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e29dc58cbb Heading capitalization fixes + misc edits %!s(int64=6) %!d(string=hai) anos
  Clay John 5f21499e05 Added lights and shadows tutorial (#1648) %!s(int64=6) %!d(string=hai) anos