Commit History

Autor SHA1 Mensaxe Data
  Max Hilbrunner 72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks hai 1 ano
  AV77 de8348230c Replaced all instances of "hard drive" with "local storage" (#7287) hai 1 ano
  gomaproi c39a8d9dc5 Update some screenshots in the Scripting section for Godot 4 (#6851) hai 1 ano
  Paul Joannon ac22d6e537 Update & fix C# blocks under tutorials/scripting/ hai 1 ano
  Markus Sauermann 57a9ef3fea Add @ to onready annotated variables in examples %!s(int64=2) %!d(string=hai) anos
  Fernando Carmona Varo 94beafa63b Change PackedScene `instance()` to `instantiate()` (#5439) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 9a05eef561 4.0: Convert Sprite references to Sprite2D %!s(int64=3) %!d(string=hai) anos
  Nat Quayle Nelson 168e56843b Add missing "use" in "use as" in Nodes and scene instances (#4749) %!s(int64=3) %!d(string=hai) anos
  Carl 3f3e203bdd Fix CSharp instanciation example (#4618) %!s(int64=3) %!d(string=hai) anos
  Nathan Lovato 8987df4315 Improve nodes_and_scene_instances.rst %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato 3665f22bab Edit the scripting section %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato 9927bfbb71 Write nodes_and_scene_instances.rst from scripting_continued.rst %!s(int64=4) %!d(string=hai) anos