project.godot 811 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="OpenXR Origin Centric Movement"
  11. config/tags=PackedStringArray("demo", "official", "xr")
  12. run/main_scene="res://main.tscn"
  13. config/features=PackedStringArray("4.2", "GL Compatibility")
  14. config/icon="res://icon.svg"
  15. [debug]
  16. gdscript/warnings/untyped_declaration=1
  17. [rendering]
  18. renderer/rendering_method="gl_compatibility"
  19. renderer/rendering_method.mobile="gl_compatibility"
  20. textures/vram_compression/import_etc2_astc=true
  21. [xr]
  22. openxr/enabled=true
  23. openxr/foveation_level=3
  24. openxr/foveation_dynamic=true
  25. shaders/enabled=true