project.godot 866 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="openxr_hand_tracking_demo"
  11. run/main_scene="res://main.tscn"
  12. config/features=PackedStringArray("4.3", "GL Compatibility")
  13. config/icon="res://icon.svg"
  14. [debug]
  15. settings/stdout/verbose_stdout=true
  16. [editor_plugins]
  17. enabled=PackedStringArray()
  18. [rendering]
  19. renderer/rendering_method="gl_compatibility"
  20. renderer/rendering_method.mobile="gl_compatibility"
  21. textures/vram_compression/import_etc2_astc=true
  22. [xr]
  23. openxr/enabled=true
  24. openxr/reference_space=2
  25. openxr/foveation_level=2
  26. openxr/foveation_dynamic=true
  27. openxr/extensions/hand_interaction_profile=true
  28. shaders/enabled=true