ShatteredReality b4c73f4888 Fix README links to asset library (#1078) | 5 months ago | |
---|---|---|
.. | ||
screenshots | 1 year ago | |
2d_in_3d.gd | 6 months ago | |
2d_in_3d.tscn | 6 months ago | |
README.md | 5 months ago | |
ball.png | 4 years ago | |
ball.png.import | 10 months ago | |
default_env.tres | 2 years ago | |
icon.webp | 1 year ago | |
icon.webp.import | 1 year ago | |
left_pallete.png | 4 years ago | |
left_pallete.png.import | 10 months ago | |
pong.gd | 6 months ago | |
project.godot | 6 months ago | |
right_pallete.png | 4 years ago | |
right_pallete.png.import | 10 months ago | |
separator.png | 4 years ago | |
separator.png.import | 10 months ago |
A demo showing how a 2D scene can be shown within a 3D scene using viewports.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2803
The Pong game is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the quad's material's albedo texture.