project.godot 1.4 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Plugin Demos"
  11. config/description="This contains multiple plugin demos, all placed in a project for convenience.
  12. Due to bug 36713 you need to open the project to import the assets once, then close, then open.
  13. This project contains 4 plugins:
  14. * The custom node plugin shows how to create a custom node type using `add_custom_type`.
  15. * The material import plugin shows how to make a plugin handle importing a custom file type (mtxt).
  16. * The material creator plugin shows how to add a custom dock with some simple functionality.
  17. * The main screen plugin is a minimal example of how to create a plugin with a main screen."
  18. config/tags=PackedStringArray("demo", "editor", "official")
  19. run/main_scene="res://test_scene.tscn"
  20. config/features=PackedStringArray("4.2")
  21. config/icon="res://icon.webp"
  22. [debug]
  23. gdscript/warnings/untyped_declaration=1
  24. [editor_plugins]
  25. enabled=PackedStringArray("res://addons/custom_node/plugin.cfg", "res://addons/main_screen/plugin.cfg", "res://addons/material_creator/plugin.cfg", "res://addons/material_import_plugin/plugin.cfg")
  26. [rendering]
  27. renderer/rendering_method="gl_compatibility"
  28. renderer/rendering_method.mobile="gl_compatibility"