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- @tool
- extends EditorPlugin
- const MainPanel = preload("res://addons/main_screen/main_panel.tscn")
- var main_panel_instance: CenterContainer
- func _enter_tree() -> void:
- main_panel_instance = MainPanel.instantiate()
- # Add the main panel to the editor's main viewport.
- get_editor_interface().get_editor_main_screen().add_child(main_panel_instance)
- # Hide the main panel. Very much required.
- _make_visible(false)
- func _exit_tree() -> void:
- if main_panel_instance:
- main_panel_instance.queue_free()
- func _has_main_screen() -> bool:
- return true
- func _make_visible(visible: bool) -> void:
- if main_panel_instance:
- main_panel_instance.visible = visible
- # If your plugin doesn't handle any node types, you can remove this method.
- func _handles(object: Object) -> bool:
- return is_instance_of(object, preload("res://addons/main_screen/handled_by_main_screen.gd"))
- func _get_plugin_name() -> String:
- return "Main Screen Plugin"
- func _get_plugin_icon() -> Texture2D:
- return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
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