CubeScene.tscn 1.1 KB

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  1. [gd_scene load_steps=4 format=3 uid="uid://csyb8ij530w1l"]
  2. [sub_resource type="StandardMaterial3D" id="1"]
  3. diffuse_mode = 1
  4. albedo_color = Color(0.149414, 0.796875, 0.569252, 1)
  5. roughness = 0.0
  6. [sub_resource type="BoxMesh" id="2"]
  7. [sub_resource type="Environment" id="Environment_wokxq"]
  8. ambient_light_source = 2
  9. ambient_light_color = Color(0.305882, 0.360784, 0.537255, 1)
  10. [node name="Node3D" type="Node3D"]
  11. [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
  12. transform = Transform3D(0.707107, 0, -0.707107, -0.353553, 0.866025, -0.353553, 0.612372, 0.5, 0.612372, 0, 0, 0)
  13. material_override = SubResource("1")
  14. mesh = SubResource("2")
  15. [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
  16. transform = Transform3D(0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 0, 0)
  17. [node name="Camera3D" type="Camera3D" parent="."]
  18. transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 2.08165e-12, 3)
  19. fov = 60.0
  20. near = 0.1
  21. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  22. environment = SubResource("Environment_wokxq")