project.godot 2.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Input Mapping GUI"
  11. config/description="A demo showing how to build an input key remapping screen.
  12. - Click the buttons to change the bound keys.
  13. - Persists the keys to disk, so they are preserved
  14. after the project is restarted."
  15. config/tags=PackedStringArray("demo", "gui", "input", "official", "settings")
  16. run/main_scene="res://InputRemapMenu.tscn"
  17. config/features=PackedStringArray("4.2")
  18. config/icon="res://icon.webp"
  19. [autoload]
  20. KeyPersistence="*res://KeyPersistence.gd"
  21. [debug]
  22. gdscript/warnings/untyped_declaration=1
  23. [display]
  24. window/size/viewport_width=640
  25. window/size/viewport_height=480
  26. window/stretch/mode="canvas_items"
  27. window/stretch/aspect="expand"
  28. [input]
  29. move_right={
  30. "deadzone": 0.2,
  31. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
  32. ]
  33. }
  34. move_left={
  35. "deadzone": 0.2,
  36. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
  37. ]
  38. }
  39. look_up={
  40. "deadzone": 0.2,
  41. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. crouch={
  45. "deadzone": 0.2,
  46. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
  47. ]
  48. }
  49. dash={
  50. "deadzone": 0.2,
  51. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
  52. ]
  53. }
  54. [rendering]
  55. renderer/rendering_method="gl_compatibility"
  56. renderer/rendering_method.mobile="gl_compatibility"