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- extends Panel
- @onready var brush_settings: Control = $BrushSettings
- @onready var label_brush_size: Label = brush_settings.get_node(^"LabelBrushSize")
- @onready var label_brush_shape: Label = brush_settings.get_node(^"LabelBrushShape")
- @onready var label_stats: Label = $LabelStats
- @onready var label_tools: Label = $LabelTools
- @onready var _parent: Control = get_parent()
- @onready var save_dialog: FileDialog = _parent.get_node(^"SaveFileDialog")
- @onready var paint_control: Control = _parent.get_node(^"PaintControl")
- func _ready() -> void:
- # Assign all of the needed signals for the option buttons.
- $ButtonUndo.pressed.connect(button_pressed.bind("undo_stroke"))
- $ButtonSave.pressed.connect(button_pressed.bind("save_picture"))
- $ButtonClear.pressed.connect(button_pressed.bind("clear_picture"))
- # Assign all of the needed signals for the brush buttons.
- $ButtonToolPencil.pressed.connect(button_pressed.bind("mode_pencil"))
- $ButtonToolEraser.pressed.connect(button_pressed.bind("mode_eraser"))
- $ButtonToolRectangle.pressed.connect(button_pressed.bind("mode_rectangle"))
- $ButtonToolCircle.pressed.connect(button_pressed.bind("mode_circle"))
- $BrushSettings/ButtonShapeBox.pressed.connect(button_pressed.bind("shape_rectangle"))
- $BrushSettings/ButtonShapeCircle.pressed.connect(button_pressed.bind("shape_circle"))
- # Assign all of the needed signals for the other brush settings (and ColorPickerBackground).
- $ColorPickerBrush.color_changed.connect(brush_color_changed)
- $ColorPickerBackground.color_changed.connect(background_color_changed)
- $BrushSettings/HScrollBarBrushSize.value_changed.connect(brush_size_changed)
- # Assign the "file_selected" signal in SaveFileDialog.
- save_dialog.file_selected.connect(save_file_selected)
- func _physics_process(_delta: float) -> void:
- # Update the status label with the newest brush element count.
- label_stats.text = "Brush objects: %d" % paint_control.brush_data_list.size()
- func button_pressed(button_name: String) -> void:
- # If a brush mode button is pressed.
- var tool_name := ""
- var shape_name := ""
- if button_name == "mode_pencil":
- paint_control.brush_mode = paint_control.BrushMode.PENCIL
- brush_settings.modulate = Color(1, 1, 1)
- tool_name = "Pencil"
- elif button_name == "mode_eraser":
- paint_control.brush_mode = paint_control.BrushMode.ERASER
- brush_settings.modulate = Color(1, 1, 1)
- tool_name = "Eraser"
- elif button_name == "mode_rectangle":
- paint_control.brush_mode = paint_control.BrushMode.RECTANGLE_SHAPE
- brush_settings.modulate = Color(1, 1, 1, 0.5)
- tool_name = "Rectangle shape"
- elif button_name == "mode_circle":
- paint_control.brush_mode = paint_control.BrushMode.CIRCLE_SHAPE
- brush_settings.modulate = Color(1, 1, 1, 0.5)
- tool_name = "Circle shape"
- # If a brush shape button is pressed
- elif button_name == "shape_rectangle":
- paint_control.brush_shape = paint_control.BrushShape.RECTANGLE
- shape_name = "Rectangle"
- elif button_name == "shape_circle":
- paint_control.brush_shape = paint_control.BrushShape.CIRCLE
- shape_name = "Circle"
- # If a opperation button is pressed
- elif button_name == "clear_picture":
- paint_control.brush_data_list.clear()
- paint_control.queue_redraw()
- elif button_name == "save_picture":
- save_dialog.popup_centered()
- elif button_name == "undo_stroke":
- paint_control.undo_stroke()
- # Update the labels (in case the brush mode or brush shape has changed).
- if not tool_name.is_empty():
- label_tools.text = "Selected tool: %s" % tool_name
- if not shape_name.is_empty():
- label_brush_shape.text = "Brush shape: %s" % shape_name
- func brush_color_changed(color: Color) -> void:
- # Change the brush color to whatever color the color picker is.
- paint_control.brush_color = color
- func background_color_changed(color: Color) -> void:
- # Change the background color to whatever colorthe background color picker is.
- get_parent().get_node(^"DrawingAreaBG").modulate = color
- paint_control.bg_color = color
- # Because of how the eraser works we also need to redraw the paint control.
- paint_control.queue_redraw()
- func brush_size_changed(value: float) -> void:
- # Change the size of the brush, and update the label to reflect the new value.
- paint_control.brush_size = ceilf(value)
- label_brush_size.text = "Brush size: " + str(ceil(value)) + "px"
- func save_file_selected(path: String) -> void:
- # Call save_picture in paint_control, passing in the path we recieved from SaveFileDialog.
- paint_control.save_picture(path)
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