combat.tscn 30 KB

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  1. [gd_scene load_steps=17 format=3 uid="uid://b4aouv6fsdecc"]
  2. [ext_resource type="Script" path="res://combat/combat.gd" id="1"]
  3. [ext_resource type="Script" path="res://combat/turn_queue.gd" id="2"]
  4. [ext_resource type="Theme" uid="uid://dtao6d0ebglcf" path="res://theme/theme.tres" id="3"]
  5. [ext_resource type="Script" path="res://combat/interface/ui.gd" id="4"]
  6. [ext_resource type="PackedScene" uid="uid://bypumcqt7j0iv" path="res://combat/interface/info.tscn" id="5"]
  7. [ext_resource type="Texture2D" uid="uid://dh804n3h2bl5h" path="res://combat/background/combat_background.png" id="6"]
  8. [ext_resource type="Texture2D" uid="uid://mi3mmtft0snh" path="res://decoration/grass.png" id="7"]
  9. [ext_resource type="Material" uid="uid://blst65bnoqyam" path="res://decoration/wind_sway.tres" id="8"]
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  12. [ext_resource type="Texture2D" uid="uid://cynl0x6vk4sf6" path="res://decoration/pebble_variant.png" id="11"]
  13. [ext_resource type="Texture2D" uid="uid://wkde1vn3wdqf" path="res://combat/background/arena.png" id="12"]
  14. [ext_resource type="Texture2D" uid="uid://t6o5bvgfegfx" path="res://combat/background/combat_shadow.png" id="13"]
  15. [ext_resource type="Texture2D" uid="uid://cr0xmj8c7wbyr" path="res://decoration/flower.png" id="14"]
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  18. script/source = "extends Node2D
  19. func add_combatant(new_combatant: Node2D) -> void:
  20. new_combatant.position.x += 200 * get_child_count()
  21. add_child(new_combatant)
  22. "
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