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- extends Area2D
- const DEFAULT_SPEED = 100.0
- var _speed := DEFAULT_SPEED
- var direction := Vector2.LEFT
- @onready var _initial_pos := position
- func _process(delta: float) -> void:
- _speed += delta * 2
- position += _speed * delta * direction
- func reset() -> void:
- direction = Vector2.LEFT
- position = _initial_pos
- _speed = DEFAULT_SPEED
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