ShatteredReality b4c73f4888 Fix README links to asset library (#1078) | 5 mēneši atpakaļ | |
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audio | 1 gadu atpakaļ | |
background | 1 gadu atpakaļ | |
coin | 5 mēneši atpakaļ | |
enemy | 5 mēneši atpakaļ | |
platform | 1 gadu atpakaļ | |
player | 5 mēneši atpakaļ | |
screenshots | 4 gadi atpakaļ | |
README.md | 5 mēneši atpakaļ | |
icon.webp | 1 gadu atpakaļ | |
icon.webp.import | 1 gadu atpakaļ | |
project.godot | 5 mēneši atpakaļ | |
stage.tscn | 8 mēneši atpakaļ | |
tiles_demo.png | 4 gadi atpakaļ | |
tiles_demo.png.import | 1 gadu atpakaļ | |
tileset.tres | 1 gadu atpakaļ | |
tileset_edit.tscn | 1 gadu atpakaļ |
This demo uses RigidBody2D
for the player and enemies.
These character controllers are more powerful than
CharacterBody2D
,
but can be more difficult to handle, as they require
manual modification of the RigidDynamicBody velocity.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2725
The player and enemies use dynamic character
controllers for movement, made with
RigidBody2D
,
which means that they can perfectly interact with physics
(there is a see-saw, and you can even ride enemies).
Because of this, all movement must be done in sync with
the physics engine, inside of _integrate_forces()
.
"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy