ShatteredReality b4c73f4888 Fix README links to asset library (#1078) | 6 months ago | |
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screenshots | 1 year ago | |
README.md | 6 months ago | |
fire_particle.png | 4 years ago | |
fire_particle.png.import | 10 months ago | |
flipbook.png | 4 years ago | |
flipbook.png.import | 10 months ago | |
icon.webp | 1 year ago | |
icon.webp.import | 1 year ago | |
mask.png | 4 years ago | |
mask.png.import | 10 months ago | |
particles.tscn | 6 months ago | |
pause.gd | 6 months ago | |
point_normal_texture_image_outline.tres | 2 years ago | |
point_texture_emit.tres | 2 years ago | |
point_texture_image_outline.tres | 2 years ago | |
project.godot | 6 months ago | |
smoke_particle.png | 4 years ago | |
smoke_particle.png.import | 10 months ago | |
spark_particle2.png | 4 years ago | |
spark_particle2.png.import | 10 months ago |
This demo showcases how 2D particle systems work in Godot.
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2724
It uses GPUParticles2D
nodes
with ParticleProcessMaterial
materials. Note that ParticleProcessMaterial
is agnostic between 2D and 3D,
so when used in 2D, the "Disable Z" flag should be enabled.