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- fractal_type = 2
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- [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gdmpo"]
- height = 256
- seamless = true
- color_ramp = SubResource("Gradient_20ov5")
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- [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_me6gu"]
- panorama = SubResource("NoiseTexture2D_gdmpo")
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- sky_material = SubResource("PanoramaSkyMaterial_me6gu")
- [sub_resource type="Environment" id="Environment_0v44j"]
- background_mode = 2
- sky = SubResource("Sky_5j6vf")
- tonemap_mode = 2
- tonemap_white = 6.0
- [sub_resource type="Gradient" id="Gradient_1dao0"]
- [sub_resource type="FastNoiseLite" id="FastNoiseLite_y7cc2"]
- frequency = 0.001
- fractal_type = 2
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- fractal_gain = 1.4
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- domain_warp_enabled = true
- domain_warp_type = 2
- [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_42rpi"]
- seamless = true
- color_ramp = SubResource("Gradient_1dao0")
- noise = SubResource("FastNoiseLite_y7cc2")
- [sub_resource type="FastNoiseLite" id="FastNoiseLite_rxfm5"]
- frequency = 0.001
- fractal_type = 2
- fractal_octaves = 2
- fractal_lacunarity = 3.0
- fractal_gain = 1.4
- fractal_weighted_strength = 0.25
- domain_warp_enabled = true
- domain_warp_type = 2
- [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gwux6"]
- seamless = true
- as_normal_map = true
- bump_strength = 10.0
- color_ramp = SubResource("Gradient_1dao0")
- noise = SubResource("FastNoiseLite_rxfm5")
- [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sany7"]
- albedo_texture = SubResource("NoiseTexture2D_42rpi")
- normal_enabled = true
- normal_texture = SubResource("NoiseTexture2D_gwux6")
- uv1_scale = Vector3(6, 4, 1)
- texture_filter = 5
- [sub_resource type="BoxMesh" id="1"]
- material = SubResource("StandardMaterial3D_sany7")
- size = Vector3(2, 2, 2)
- [node name="Cubes" type="Node3D"]
- [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
- environment = SubResource("Environment_0v44j")
- [node name="MeshInstance1" type="MeshInstance3D" parent="."]
- mesh = SubResource("1")
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- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, -1)
- mesh = SubResource("1")
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- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0)
- mesh = SubResource("1")
- [node name="MeshInstance4" type="MeshInstance3D" parent="."]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1, -1)
- mesh = SubResource("1")
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- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0)
- mesh = SubResource("1")
- [node name="MeshInstance6" type="MeshInstance3D" parent="."]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, -1)
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- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 0)
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- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, -1)
- mesh = SubResource("1")
- [node name="Camera3D" type="Camera3D" parent="."]
- transform = Transform3D(0.877582, 0.229849, -0.420736, 0, 0.877582, 0.479426, 0.479426, -0.420736, 0.770151, -1.68294, 2.25571, 3.0806)
- fov = 60.0
- [node name="OmniLight3D" type="OmniLight3D" parent="."]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 2, 1)
- light_energy = 3.0
- shadow_enabled = true
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