project.godot 1002 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="WebRTC Signaling Example"
  11. config/description="A WebSocket signaling server/client for WebRTC.
  12. This demo is devided in 4 parts.
  13. The protocol is text based, and composed by a command and possibly
  14. multiple payload arguments, each separated by a new line."
  15. config/tags=PackedStringArray("demo", "network", "official")
  16. run/main_scene="res://demo/main.tscn"
  17. config/features=PackedStringArray("4.2")
  18. [debug]
  19. gdscript/warnings/shadowed_variable=false
  20. gdscript/warnings/untyped_declaration=1
  21. gdscript/warnings/unused_argument=false
  22. [display]
  23. window/stretch/mode="canvas_items"
  24. window/stretch/aspect="expand"
  25. [rendering]
  26. renderer/rendering_method="gl_compatibility"
  27. renderer/rendering_method.mobile="gl_compatibility"